Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by pino on 2023-10-31 00:50:40

Operation Totalize: August 9th, 1944 Lt. Col. Worthington was ordered to move on Hill 192 during Operation Totalize. Taking his force of BCR tanks and infantry from the Alqonquin Regiment he headed out in the dark hours and quickly became lost. Believing that he was on his objective, dug in. The German commander fearing a breakthrough counter-attacked in force. Incorrectly reporting his position, Worthington had no artillery support and found his tanks being attacked along with German tanks by allied air!

  Canadians German
Division 1

8 Squad Bases
- 20 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Mortar Crew
- 2 Machine Gun Crew

2x AntiTank

5 Squad Bases
- 12 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew

1x Concealed Concealed

Division 2

4 Sherman Tank
1 Firefly
2 Half-tracks

+ 4 entrenchments

1 Squad Bases
- 2 Mortar Crews

1 88mm AT Gun

2 Panthers

Strategy Decks Morale 1
American Air Support 1 (shared) (remove Paratrooper card) Max 1 card each round.
Artillery 1
Command 1
American Air Support 1 (shared) (remove Paratrooper card) Max 1 card each round.
Starting Strategy Cards 2 2
Operations Cards 013 Desperate Defenders 018 Seize the Initiative
Deployment Zone Any hex on boards 7A, 11B or 8B (Tanks on 11B & 7A only) Any hex on 12B and marked hexes on 6B (ie. The road hexes)
Starting Initiative Setup First Initiative Token
Objective
  • For each round that the Canadians hold the objective, they earn 1 VP.
  • For each Canadian tank heavily damaged or destroyed the Germans earn 1 VP.
  • Player with the most VP at the end of round 6 wins (tie goes to the German player). 
Rounds 6
Actions per turn 3 3
Reinforcements -

Round 1 - Board 6B:
 halftrack + 1 base w/ 1 elite and 3 infantry + 1 Panther

Round 2 – Board 5B:
 Tiger

Round 4 – Board 8B: 1 Tiger + 1 base w/ 1 elite and 3 infantry

Enter on marked or if blocked, any adjacent

Special Rules Concealed Guns – Guns in the same hex as a concealed marker gain the benefit of being concealed. Marker is removed when gun or squad fires.
HINTS Losing tanks will cost you the game!
Try to preserve your tanks and do not place them in harms way if you can avoid it. But at the same time, you need their might to help stop the German advance. If you lose only two or three tanks, you will almost always win. Also, I would focus on the Morale Deck I because there are some really good cards that will help you turn the tide of battle in your favor. 
You have to destroy those Canadian tanks!

 

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alecrespi replied the topic:
7 months 2 weeks ago
A great gaming experience, even if I lost using the Canadians.
I certainly made a mistake in trying to attack the Tiger Tank positioned on rough terrain (5 defense dice + 1 terrain + Thick Armor): practically impenetrable.
It was unharmed with a close attack (4+) from anti-tank infantry and 3x Sherman tanks firing simultaneously (16 dice on a 5+).
I think the Canadians' initial deployment should be conservative and as hidden as possible.
For example, Sherman tanks in the forest can roll 6 dice in defense and with a possible Take Cover card (from Morale deck) they can roll 8.