St. Aignan, Normandy, 8th August 1944
At 0130 hours on August 8th, General Simonds's IInd Canadian Corps initiated Operation Totalize that threatened to trap the German army in Normandy by linking up with Patton's 3rd Army.
After regrouping, at 1150 hours Kampfgruppe Prinz of the 12nd SS-Panzer -Division "Hitlerjugend" was ordered to make a counterattack through St. Aignan and Garcelles to take Tilly. Though the 33rd British Armoured Brigade and the 1st Polish Armoured Division suffered horrendous losses, with the support of the154th Brigade of 51st Highland Infantry Division the Allied forces could halt the German attack at St. Aignan.
At 2000 hours in the northeastern fringe of the village the 25/I SS-Panzergrenadier Battalion desperatley holds its ground. The grenadiers need to buy time for a maintenance company to arrive and patch up two Tigers currently immobile because of damaged tracks .Then should the inevitable retreat to Soignolles be executed.
8 Squad Bases
2 Sherman Tank
7 Squad Bases (3x weakened squads)
2 Tiger I (lightly damaged + immobile)
6 Squad Bases
2 Sherman Tank
4 Squad Bases
1 Panzer IV Tank
|Strategy Decks||American Reinforcements 1
|Ground Support 1
|Starting Strategy Cards||4||3|
|Operations Cards||018 Seize the Initiative||013 Desperate Defenders
010 Inspiring Leadership
|Deployment Zone||Div. 1: any dark green hexes
Div. 2: any light green hexes
|Div. 1: any of the hexes on map 1A and 8B, exept that the Tigers must be placed on map 1A.
Div. 2: three grey hexes on map 4A. The squads with the engineer specialization deploy in the Opel Blitzs, one in each!
The nation with the most VPs at the end of round 9 wins.
The Germans earn VPs under the following conditions:
See "Scenario Special Rules" for more details on exit points.
The Allies earn VPs under the following conditions:
|Actions per turn||3||3|
If the Allies control the command objective on map 12B at the end of round 3, they recieve 6 Sherman M4A1s in the Status Phase of round 4.
Otherwise the Shermans only arrive in the Status Phase of round 6.
|Special Rules||When an Opel Blitz enters map 1A place the 'Vehicle Parts' strategy card from the Supply Deck I in the German play area and place two Activation Tokens on it and an additional two when the other Opel Blitz enters the very same map. A fresh squad with the engineer specialization in the same hex with a Tiger can be fatigued as an action to repair one level of damage on the tank (lightly damaged, immobile> lightly damaged, -1 movement> undamaged). To symbolise the limited possibillities of a field repair the player after a repair action must immediately remove a token from the card and discard it after it's empty. The spare parts are specifically for the Tigers so the engineers are unable to repair other vehicles with the method above.|
Night Fighting - After the Status Phase of turn 5 LOS cannot be estabilished for more than eight hexes away. All attacks made from more than six hexes away are counted as beeing long ranged. In addition all units receive +1 cover even in the open.
Exit Points - The blue-bordered hexes (also marked with X) represent exit points for the retreating German forces. A unit on a blue-bordered hex must spend 1 movement point to exit the board.
|Terrain Features||The Stream is Shallow|