005 Stavelot Express


On December 17th. Lt. Col. Jochen Pelper of the 1st SS Panzer Division hroke through the American lines and surfed his race to the Meuse River. By 1600 hours his advance units reached the outskirts of Stavelot The town was jammed with supply trucks tilting desperately to flee when Peiper's tanks started shelling the town.
At dawn on the 18th. after penetrating the U.S. anti-tank defenses. Peiper's armored units mow through the town and seize the bridge. The Americans withdraw. but not before the 526th Armored Infantry Battalion is able to blow up the fuel dump that is %fro! to Peiper's adwmce.
American | German | |
Division 1 |
7 Squad Bases 6 GMC CCKW 353s |
4 Tiger Is 6 Panzer IVs 2 Opel Blitzes |
Division 2 |
8 Squad Bases 4 M3A1 Half-Tracks |
6 Squad Bases 6 SdKfz 251 Half-Tracks |
Strategy Decks | Supply 1 Morale 1 |
Ground Support 1 Command 1 |
Starting Strategy Cards | 3 | 3 Also, the Germans start with the "Rapid Mobilization" card from the Command 1 deck face up in their play area. |
Operations Cards | 008 Lay Smoke 002 Heavy Fog (shared) 013 Desperate Defenders 052 Lay Mines |
009 Tank Ace 002 Heavy Fog (shared) |
Deployment Zone | Division 1: maps 1A, 3A and 2A. Division 2: maps 8A, 10B and 11A. |
Any hex with a gray border. |
Starting Initiative | ![]() |
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Objective |
The nation with the most VPs at the end of game round 7 wins.
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The nation with the most VPs at the end of game round 7 wins.
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Rounds | 7 | |
Actions per turn | 3 | 3 |
Reinforcements |
The Americans receive the following reinforcements during the Status Phase of round 3: 2 M-10 Tank Destroyers |
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Special Rules |
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Terrain Features | • 4 Entrenchments • 3 Tank Traps • Americans may place the above obstacles anywhere in their deployment zone. • The stream is Flooded. |
boardgamegeek.com/geeklist/43192/tide-ir...yer-comments-balance
- The Germans are the unstoppable force. Fix: shorten by 1-2 turns the scenario to press the Germans and not let them fire except on the move, or ignore the concussive rule (+ 3 vs buildings).
- The Germans have the advantage but it is winnable for the Americans. The more experienced or better player should definitely play the Americans. (www.boardgamegeek.com/thread/311819)
- The Germans need to press ahead as quickly as possible to maximise their VP count.
- It's important for the Americans to abandon any idea of a front line, they need to defend in depth using their anti-tank squads to scavenge among the lighter German armour.