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006 Siegfried Assault

1 1 1 1 1 1 1 1 1 1 Rating 2.50 (2 Votes)
Victory Results:
 0 %
Record a victory for ALLIES ARMY  100 %
Total plays 1 - Last reported by alecrespi on 2022-07-23 00:23:17

In October 1944, the U.S. 1st Army begins its attack on the *Sledded Line north of Aachen. Heayy artillery pounds pillboxes, barbed wire, and mine fields forseveral days before the assault. The 30th Infantry Division, joined by the 2nd Armored Division, tries to link up with the Big Red One, the American 1st Infantry Division, in the south to surround the German town.

 

  American German
Division 1

10 Squad Bases
- 24 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 2 Machine Gun Crews
- 2 Mortar Crews

2 GMC CCKW 353s
3 M3A1 Half-Tracks

2x Engineer
2x Flamethrower
1x Medic
1x AntiTank

6 Squad Bases
- 17 Regular Infantry
- 1 Officer
- 2 Machine Gun Crews
- 1 Mortar Crew

2 SdK& 251 Half-Tracks

2x AntiTank

Division 2

6 Squad Bases
- 14 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 2 Machine Gun Crews

10 Sherman M4A1s

2x Engineer
1x Flamethrower
1x Medic

4 Squad Bases
- 12 Regular Infantry
- 2 Officers
- 1 Machine Gun Crew

4 Panzer IVs

1x AntiTank

Strategy Decks Command 1
Artillery 1
American Reinforcements 1
Ground Support 1
Morale 1

Starting Strategy Cards

4

In addition, the Americans start with the "Sustained Blanket" cad from the Artillery 1 deck and the "Bombing Run" card from the American Air Support 1 deck in their play area.

3

In addition, the Germans start with the "Anti-Air Support" card from the Ground Support 1 deck in their play area.

Operations Cards 004 Double Time 009 Tank Ace
Deployment Zone Any hex with a green border. Squads may be placed on any level 1 or level 2 hill hex on maps 1B, 3B, 5B, 48, and 128.
Vehicles may be placed in any hex on maps 1B, 3B, and 5B.
Starting Initiative Initiative Token  
Objective The Americans immediately win a major victory if they control all 3 victory objective markers at the end of any game round.  The Germans immediately win a major victory if they control all 3 victory objective markers at the end of game round 5 or at the end of a later game round.
 

Otherwise, the nation that controls 2 victory objective markers at the end of game round 10 wins a minor victory.

  • Victory objective marker 1 is the hex with the pillbox on map 12B.
  • Victory objective marker 2 is the hex with the pillbox on map 4B.
  • Victory objective marker 3 is the hex with the pillbox on map 3B.
Rounds 10
Actions per turn 4 2
Reinforcements -

The Germans receive the following reinforcements during the Status Phase of round 5:
2 Squad Bases
- 4 Regular Infantry
- 3 Elite Infantry
- 1 Officer

- 1 Tiger I
- 2 Panzer IVs
- 2 SdKfz 251 Half-Tracks

Special Rules
  • The Americans start with 3 available command.
  • The Americans may draw 2 Strategy cards instead of 1 at the start of each Status Phase.
  • At the beginning of each Command Phase, the Americans may spend 1 command to retrieve a discarded "Bombing Run" card and place it face up in their HQ area.
  • If the Americans control victory objective marker 2 or 3 at the end of any round, replace Artillery 1 deck with Artillery 2 deck (all face up cards remain in play).
  • Siegfried line Pillboxes are stronger then normal, so tanks firing at them still get the +3 to range but do not get the +3 Concussive Firepower bonus
Terrain

The stream is Shallow.

 

Tags: American Army, German Army, Complexity: High, Rounds, Boards, Year: 1944, Version: FFG

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alecrespi's Avatar
alecrespi replied the topic: #818 2 months 1 week ago
Played this night with my friend.
Due to lucky rolls for USA and at the same time unlucky for GER we ended up at the end of round 2.
Too many Sherman and too many troops (with annihilated GER machineguns).
Tiger tank was really too far from entering.
 

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Random Quote

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