Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by pino on 2021-10-19 02:53:41

This version is different than the scenario found in the original Tide of Iron. It has been updated to reflect new information about the battle.

September 14, 1944. The American 4th Infantry Division's 8th and 22nd Regiments, plus supporting armor and engineers, attempt to take the village of Brandschied, Germany. Opposing them is the 2nd SS Panzer, which has few tanks but a good supply of infantry.


  American German
Division 1

7 Squad Bases
- 22 Regular Infantry
- 2 Officers
- 1 Mortar Crew
- 1 Machine Gun Crew

3 M3A1 Half-track

2x Engineer
1x Flamethrower
1x AntiTank

5 Squad Bases
Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 2 Mortar Crews

1 Sdkfz 251 Half-track
1 Opel Blitz Truck

1x Medic
1x AntiTank

Division 2

5 Squad Bases
- 9 Regular Infantry
- 6 Elite Infantry
- 1 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

3 Sherman M4A1 s
1 M3A1 Half-track

2x Engineer
1x Medic

5 Squad Bases
12 Regular Infantry
-3 Elite Infantry
- 1 Officer
- 2 Machine Gun Crews

2 Panzer IVs
1 Sdkfz 251 Half-track
1 Opel Blitz Truck

1x Medic
1x AntiTank

Strategy Decks American Reinforcements 1
Artillery 1 with one "Increased Priority" Card removed
Supply 1
Ground Support 1
Starting Strategy Cards 4 3
Operations Cards {tip content=""}018 Seize the Initiative{/tip}
016 Clear Tank Trap
008 Lay Smoke
011 Elite Tank Crew
Deployment Zone Any hex with a green border Any of the hexes on Maps 3A, 1A, and 7A.
Starting Initiative Initiative Token  

The 3 Crossroads are the objectives to be controlled at the end of game round 9.

  • Minor Victory: control 2 victory objective markers.
  • Major Victory: control all 3 victory objective markers.
Rounds 9
Actions per turn 3 3
Reinforcements - -
Special Rules - -
Terrain Features The river is Flooded.


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Discuss this article in the forums (2 replies).
alecrespi replied the topic:
10 months 2 weeks ago
Scenario Overview by Evil Knivel @ BGG

"...still a lot of fun for the Germans because they have so much to do."
Favors: Americans
(a) cut down 2-3 turns
(b) a single additional tank for the Germans or remove 2 US shermans
(c) a really good scenario if you're introducing a new player to the game – give them the Americans.
alecrespi replied the topic:
2 years 6 months ago
A couple questions about this scenario (fun and intense German minor victory last night):
  1. Scenario detail states 9 rounds but the Objective clearly states "end of game round 8". Which is the correct game length? 8 or 9 rounds?
  2. There are no terrain features details about the river: do you consider it impassable?