This version is different than the scenario found in the original Tide of Iron. It has been updated to reflect new information about the battle.
September 14, 1944. The American 4th Infantry Division's 8th and 22nd Regiments, plus supporting armor and engineers, attempt to take the village of Brandschied, Germany. Opposing them is the 2nd SS Panzer, which has few tanks but a good supply of infantry.
American | German | |
Division 1 |
7 Squad Bases 3 M3A1 Half-track 2x Engineer |
5 Squad Bases 1 Sdkfz 251 Half-track |
Division 2 |
5 Squad Bases 3 Sherman M4A1 s |
5 Squad Bases 2 Panzer IVs |
Strategy Decks | American Reinforcements 1 Artillery 1 with one "Increased Priority" Card removed |
Supply 1 Ground Support 1 |
Starting Strategy Cards | 4 | 3 |
Operations Cards | {tip content=""}018 Seize the Initiative{/tip} 016 Clear Tank Trap 008 Lay Smoke |
011 Elite Tank Crew |
Deployment Zone | Any hex with a green border | Any of the hexes on Maps 3A, 1A, and 7A. |
Starting Initiative | ||
Objective |
The 3 Crossroads are the objectives to be controlled at the end of game round 9.
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Rounds | 9 | |
Actions per turn | 3 | 3 |
Reinforcements | - | - |
Special Rules | - | - |
Terrain Features | The river is Flooded. |