A small German detachment is guarding one of the few servicable roads in the area. The order to pull out has just come in. The only task left is to mine the road, then they can withdraw. The mines have already been prepared, all the engineers have to do is to finish the minefields. Everyone else is busy packing and loading the vehicles. Suddenly, the sentries sound the alarm. The Americans have arrived earlier than expected...
American | German | |
Division 1 |
12 Squad Bases 6 Sherman Tank 1x Medic |
10 Squad Bases 1 Tiger I |
Division 2 |
12 Squad Bases 6 Sherman Tank 2x Engineer |
4 Squad Bases 5 Panzer IV Tank |
Strategy Decks | American Reinforcements 1 Command 1 Supply 1 |
German Reinforcements 1 Ground Support 1 Morale 1 |
Starting Strategy Cards | 3 | 3 |
Operations Cards | 006 Merciless Assault 005 Clear Mines 004 Double Time 010 Inspiring Leadership 008 Lay Smoke |
009 Tank Ace 013 Desperate Defenders 011 Elite Tank Crew 007 Lay Razor Wire |
Deployment Zone | Any green-shaded hex | Any gray-shaded hex and any pillbox or entrenchment. Only squads and not more than six squads may be placed in entrenchments and pillboxes at set-up. |
Starting Initiative | ||
Objective | The American player wins by preventing that. | The German player wins by placing minefields in all hexes with victory point markers. |
Rounds | 15 | |
Actions per turn | 4 | 3 |
Reinforcements | - | - |
Special Rules | - |
The German combat engineers have the "Lay Mines" special ability. If a combat engineer squad spends an action in a hex and rolls 4 or higher, place a minefield marker in that hex. The Tank Ace is in the Tiger tank. |
Terrain Features | The small river is flooded. |