Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 2 - Last reported by pino on 2022-02-07 22:49:57

Small advance forces from both German and American armies each have orders to capture Hill 229 (in the center with the victory marker on it) as soon as possible and for as long as possible. Both armies want the advance forces to radio back critical intelligence gathered on the hill to the larger body of their respective armies.

 

  American German
Division 1

2 Squad Bases
- 5 Regular Infantry
- 2 Elite Infantry
- 1 Officer

2 Squad Bases
- 5 Regular Infantry
- 2 Elite Infantry
- 1 Officer
Division 2

2 Squad Bases
- 4 Regular Infantry
- 2 Elite Infantry
- 1 Machine Gun Crew

2 Squad Bases
- 4 Regular Infantry
- 2 Elite Infantry
- 1 Mortar Crew
Strategy Decks - -
Starting Strategy Cards - -
Operations Cards - -
Deployment Zone Any of the green shaded hexes on boards 1A and 9B. Any of the green shaded hexes on boards 8A or 11B.
Starting Initiative Initiative Token  
Objective Players score 1 point for being in control of Hill 229 (the hill in the center with the victory marker) at the end of round 1, 2 points for being in control of Hill 229 at the end of round 2, and 3 points for being in control of Hill 229 at the end of round 3. Ties go to the player who controlled Hill 229 last (whether at the end of a round or not) wins.
Rounds 3
Actions per turn 2 2
Reinforcements - -
Special Rules - -

There are no special rules. The purpose of this scenarios is to learn the attributes of the various infantry units available in the base game. Players are encouraged to try normal fire, suppressive fire, and assault, if needed.
Don't forget the special abilities and limitations of your units and figures. Here are some things people tend to forget
> Squads gain +1 die vs. suppressive fire for each elite figure
> Some special abilities of officers affect all units in their hex (so up to three squads can benefit from an officer)
> Squads with machine guns or mortars cannot fire and move > Mortars do not need line of sight to a unit if another fresh unit can see the target

 

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alecrespi replied the topic:
11 months 2 weeks ago
Scenario Overview by Evil Knivel @ BGG
boardgamegeek.com/filepage/64961/toi-scenario-overview

"Excellent scenario for learning the basic game concepts!"
Time: .5 – 1 h
Favors: Germans?
Fun Factor: ****
alecrespi replied the topic:
2 years 3 months ago
Quick introductory scenario given the small number of units and the lack of strategic decks or operational cards.
Commands point are used for Initiative only.

It ended in a draw with no one ever climbing the hill for the entire match.

VLOG attached.
 

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File Name: 163-202202...vsp.vlog
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