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048 To Save Bastogne

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The U.S. 9th Armored Division had never experienced a major battle, but the German offensive of December 16, 1944, saw it suddenly engaged with the veteran troops of two elite panzer divisions. By December 18, desperate American commanders deployed whatever they had available to try to stop or at least slow the German armored columns moving on the vital crossroads town of Bastogne. Task Force Rose was one of the unlucky units formed ad hoc to try to buy time to enable reinforcements to reach the town.

 

  American German
Division 1

3 Squad Bases
- 9 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew

5 Sherman M4A1s
1 M1 57mm AT Gun

1x Medic
1x AntiTank

3 Squad Bases
- 3 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

3 Panzer IVs
2 SdKfz 251 Half-Tracks

1x Medic

Division 2

3 Squad Bases
- 7 Regular Infantry
- 1 Officer
- 1 Machine Gun Crew
- 1 Mortar Crew

5 Sherman M4A1s

1x Engineer
1x AntiTank

3 Squad Bases
- 5 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

3 Panthers
1 SdKfz 251 Half-Track

Strategy Decks Artillery 1
Ground Support 1
German Reinforcements 1
Morale 1
Starting Strategy Cards 3 3
Operations Cards 002 Heavy Fog (shared) 002 Heavy Fog (shared)
Deployment Zone Any hexes on maps 6A, 5B, 1B, 8B, 3A, and 7A. Any grey bordered hexes.
Starting Initiative   Initiative Token
Objective The Americans win if the Germans are unable to fulfil their objective by the end of round 8. At the end of any round, the Germans win if they have moved at least three vehicles off of the board from the blue shaded hex on map 5B, and control the Victory Objective Marker.
Rounds 8
Actions per turn 3 3
Reinforcements - -
Special Rules The blue shaded hex on map 5B indicates the exit hex for German units. A vehicle on that hex may spend 1 movement point to exit the board.
Terrain Features The stream is Flooded.
HINTS The Americans need to have at least two Shermans attack one Panther or one Panzer IV in order to have the best chance to kill or disable them. Depending upon how the Americans set up, the Germans can forego maneuvering and quickly launch into a gunnery slugfest that Panthers should tip in their favor.

 

Tags: American Army, German Army, Complexity: High, Rounds, Boards, Year: 1944, Version: FFG DS

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alecrespi's Avatar
alecrespi replied the topic: #734 8 months 2 weeks ago
Posting here some comments found online.
www.boardgamegeek.com/geeklist/37980/tid...1-player-comments-ba
  • This scenario is tense and well balanced.
  • The German player has some tough decisions to make and the American player just has to save time and stay alive. 
  • Given the German superiority in numbers and tank quality this is hard enough for the Americans. The American player cannot simply lean back and watch the Germans do their thing.

Random Quote

Force is the only language they understand, like bullies.  (speaking in reference to Italian dictator Benito Mussolini and German dictator Adolph Hitler)
U.S. President Franklin D. Roosevelt