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077 Stemming the Red Tide

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November 20, 1942: The Romanian Fourth Army has been shattered by Operation Uranus, the Red Army’s colossal attempt to encircle the German Sixth Army at Stalingrad. The 48th Panzer Corps, including the 22nd Panzer Division, must attempt to Rally the Romanians while fending off aggressive attacks by roving T-34s.

 

  Soviet German
Division 1

6 Squad Bases
- 19 Regular Infantry
- 1 Officer
- 1 Mortar Crew
- 1 Machine Gun Crew

4 Squad Bases
- 11 Regular Infantry
- 4 Elite Infantry
- 1 Officer
Division 2

6 Squad Bases
- 20 Regular Infantry
- 3 Elite Infantry
- 1 Officer

2x SMG

Determined randomly – see Special Rules
Strategy Decks Command 1
Winter Tactics 1 (Shared)
Morale 1
Winter Tactics 1 (Shared)
German Reinforcements 1 (Setup only – see Special Rules)
Starting Strategy Cards 2 2
Operations Cards 040 Lack of Tank Radios
039 Snow Squalls (Shared)
002 Heavy Fog (Shared)
049A SiG 33B (statistics) (see Special Rules)
049B SiG 33B (abilities) (see Special Rules)
003 Shattered Morale (see Special Rules)
039 Snow Squalls (Shared)
002 Heavy Fog (Shared)
Deployment Zone Set up last in any hex with a dark red border. Division 1: Set up first in any road hex of map 39A.
Division 2: Set up second in hexes with a gray border. (See Special Rules)
Starting Initiative Initiative Token  
Objective The Soviet player must earn 6 VPs by the end of game round 8. VPs are earned by exiting Soviet squads from the south edge of the game board (1 VP per squad).  The German player wins if the Soviet player is unable to fulfill his objective.
Rounds 8
Actions per turn 3 3
Reinforcements Status Phase 2:
- 3 T-34 tanks
Status Phase 3:
- 2 Panzer III tanks
- 1 sIG 33b self-propelled gun
Special Rules
  • German Division 1 units may not enter any hexes of map 36A until the beginning of game round 2.
  • German Division 2 represents elements of the severely battered and demoralized Romanian Fourth Army. As such, the “Shattered Morale” Operations card applies only to squads belonging to Division 2.
  • In order to represent the difficulty in restoring the defensive line, the German side uses the following setup procedure:
    1. The Germans set up Division 1 normally on the road hexes on map 39A. The German squad with the officer must begin play as a passenger in the SdKfz 251 Half-Track.
    2. Division 2 is set up during three setup rounds which consist of only the Action Phase and the Status Phase. All three setup rounds for Division 2 are performed before the Soviet player sets up his units.
    3. At the beginning of each Action Phase, the German player draws one card from the German Reinforcements I Strategy deck for each German setup hex on maps 32A and 31A. The reinforcement cards are drawn in order from left to right and placed next to each setup hex.
    4. Assemble the squads as instructed by the cards and place them in each hex, then discard the Strategy cards. Opel Blitz trucks may not be purchased. If the card “Hardened Veterans” is drawn, the German player may replace regular infantry figures from any newly placed squad with either 1 officer or 2 elite infantry figures for each “Hardened Veterans” card drawn.
    5. Each Division 2 squad begins play with a disrupted token and moves its full movement allowance in direction 3 or 4 on the north directional marker. Each squad MUST enter the hex with the lowest movement cost. If both hexes have an equal movement cost, the German player may choose which hex the squad enters.
    6. The only unit from Division 1 which may move during the setup rounds is the SdKfz 251 Half-Track transporting the officer. It may move after all the Division 2 squads have completed their movement, starting with the second setup round.
    7. The half-track may end its movement in a hex containing Division 2 squads in order to allow those squads one extra attempt to flip or remove their disrupted or pinned tokens. The “Shattered Morale” Operations card applies to these attempts. In addition, all Division 2 squads may attempt to flip or remove their condition tokens during the Status Phase.
    8. If a squad begins the Action Phase with a disrupted token, it must continue to move according to the procedure in step 4 above. A pinned squad may either remain in its hex or move any number of hexes in directions 2, 3, 4, or 5. A squad without a condition token may take actions normally (including being placed in Op Fire mode if desired). If a squad’s required movement would force it onto a half-hex on the outer edge of the map, it is eliminated.
    9. After the Status Phase of the third setup round, remove the German Reinforcements Deck 1 from play. The Soviet player now places his units and play begins normally with game round 1.

 

Tags: German Army, Soviet Army, Complexity: High, Rounds, Boards, Year: 1942, Version: NW KS

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