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132 Dirtier by the Dozen

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Colonel you might be interested to know, we've learned the German high command is having a little meeting on the 22nd. We also know where it is being held... It's a shame I can't order a team to go in and pay them a visit. If you know what I mean? That would be, well, unethical. But if someone wanted to, say, take it upon themselves to visit France in the spring...?
By the way have you seen those new rubber boats we got in last week?


  American German
Division 1

3 Squad Bases
- 11 Elite Infantry
- 1 Officer

1x Medic
2x Engineer
3x Concealed Concealed

3 Squad Bases
- 5 Regular Infantry
- 5 Officer
- 1 Machine Gun Crew

1 SdKfz 251 Half Track

Division 2


3 Squad Bases
- 11 Regular Infantry
- 1 Officer

1 SdKfz 251 Half Track
1 Opel Blitz Truck

Strategy Decks Command 1 Morale 1
Starting Strategy Cards 3 3
Operations Cards 017 Camoflauge -
Deployment Zone

Green bordered hex on map 4A.

The green bordered hex on map 4A is the exit point for the American squads. After completing the objective the American squads may spend 1 movement point to exit the board from this hex.

Division 1: squads - Any building hex(s) on map 9 A / vehicle - map 9A
Division 2: squads - Any building hex(s) on map 1A / vehicle - map 1A
Starting Initiative Initiative Token  
Objective The Americans must eliminate 4 or more of the German officers and escape.  The American officer must Survive the mission or the Germans win.
Rounds 8
Actions per turn 3 3
Reinforcements - 2 squads of 4 regular infantry and 1 Opel Blitz truck if they are able to call for them (see special rules).
Special Rules
  • Night mission.
  • Maximum LOS is 4 Hexes.
  • All ranges are halved, rounded up.
  • The two American 1 point command objectives are locations where telephone wires can be cut. An engineer squad in the hex, may spend 2 movement points to cut the wires. Remove the command objective when the wires are cut. The Americans recive 1 command point, one time, for each cut wires.
  • German squads may not leave their starting maps unless a American squad is sighted (revealed). Only the division who sighted them will be free to move until the other division is notified by phone or by moving a squad to their map to tell them in person. To notify in person move a squad from one division ajacent to a squad from the other division. That division is then released to move at the start of the next round.
  • The wires on map 7A are the phone line between the two German divisions.
  • The wires on map 1A allow German division 2 to call for reinforcments. German division 1 may also call for reinforcments if the lines on map 7A and 1A are still intact.
    Reinforcements may only be called in by a division that has been made aware of the Americans presence.
  • One call may be placed by using 1 action. The other division is then released to move at the start of the next round or the reinforcments enter if they have been called.
  • Reinforcments enter during the status phase of the round after they are called. A one round delay.
  • The player must specify who he/she is calling.
  • Vehicles may only be used if there is a squad in them. They may be stolen by the American squads. To steal an unoccupied vehicle, enter it and activate it with an action.
  • Remove the Major Offensive card from the Command I deck.
  • Remove the Take down the Beast card from the Morale I deck.
Terrain Features The stream is shallow and provides +1 cover.


Tags: American Army, German Army, Complexity: High, Rounds, Boards


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In 1933, a French premier ought to have said - and if I had been the French premier I would have said it: The new Reich chancellor is the man who wrote Mein Kampf, which says this and that. This man cannot be tolerated in our vicinity. Either he disappears or we march! But they didn't do it.
German Propaganda Minister Joseph Goebbels