Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

The Americans have set up defenses around a village and most repel the German advance.

"If it is sweet and fitting to die for one's country, what does it mean to die for another's?"
7times7is49

  American German
Division 1

12 Squad Bases
- 23 Regular Infantry
- 10 Elite Infantry
- 3 Officer
- 3 Mortar Crew
- 3 Machine Gun Crew

1 M3A1 Half Track
1 GMC CCKW 353 Truck

1x Engineer
2x AntiTank
2x Medic
1x Flamethrower

4x Concealed Concealed

12 Squad Bases
- 25 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 2 Mortar Crew
- 3 Machine Gun Crew

3 Panzer IV Tank
4 Tiger I
1 SdKfz 251 Half Track

1x Engineer
1x AntiTank
1x Medic
1x Flamethrower
2x Concealed Concealed

Division 2

12 Squad Bases
- 31 Regular Infantry
- 2 Elite Infantry
- 3 Officer
- 3 Mortar Crew
- 3 Machine Gun Crew

3 Sherman Tank

1x Engineer
2x AntiTank
2x Medic
1x Flamethrower

12 Squad Bases
- 29 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 2 Mortar Crew
- 3 Machine Gun Crew

3 Panzer IV Tank
2 Tiger I
1 SdKfz 251 Half Track

1x Engineer
1x AntiTank
1x Medic
2x Flamethrower
2x Concealed Concealed

Strategy Decks American Reinforcements 1
Ground Support 1
Command 1
Morale 1
Supply 1
German Reinforcements 1
Artillery 1
Artillery 2
American Air Support 1 (The Germans do have air support for this battle, so they shall have access to the American Air Support Deck)
Starting Strategy Cards 2 2
Operations Cards - No Surrender
- Camouflage
- Desperate Defenders
- Intelligence Report
- Inspiring Leadership
- Merciless Assualt
- Seize The Initative
- Tank Ace
- Clear Tank Traps
- Double Time
- Elite Tank Crew
Deployment Zone

Any hex touching or on map tiles 8B, 11A, 1A.

Div.1: any dark gray hex.
Div.2: any light gray hex.
Starting Initiative Initiative Token  
Objective The side that controls the majority of the victory objective markers by the end of round 12 is the victor.
Rounds 12
Actions per turn 3 3
Reinforcements Round 8 (Status)
2 Squad bases
- 8 Regular Infantry
1 Half-Track
2 Sherman tanks

Round 5 (Status)
2 Squad bases (Div 1, map 3A or 7A)
- 8 Regular Infantry
1 Truck

2 Squad bases (Div 2, map 9B)
- 8 Regular Infantry
2 Half-Tracks

Special Rules -
Terrain Features

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