The Germans are settled in the town and in the secret building of German intelligence, and if it continues like this, will get allies to keep away from germany. Nail How many American patrols are headed towards Germany by France ... and when they saw this mess they knew they couldn't go unnoticed, therefore They are without any alternative.
American | German | |
Division 1 |
6 Squad Bases 2 GMC CCKW 353 Truck |
7 Squad Bases |
Division 2 |
6 Squad Bases 2 GMC CCKW 353 Truck |
5 Squad Bases |
Strategy Decks | Command 1 Morale 1 |
Ground Support 1 Supply 1 |
Starting Strategy Cards | 4 | 3 |
Operations Cards | - Merciless Assualt - Seize The Initative - Clear Mines - Double Time - Lay Smoke |
- No Surrender - Desperate Defenders - Intelligence Report - Inspiring Leadership - Lay Razor Wire |
Deployment Zone | Any green hexes. | Any of the hexagons, fort or trench maps: 8B, 5B, 12B, 7B, 11A, 9A, 1A, 3A. |
Starting Initiative | ![]() |
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Objective | Americans win the game yes at the end of any round achieves both objectives: 1º Use the radio 2º Demolish the intelligence building (for this it is enough to exhaust one sappers drive on target and protect said unit during a round and if they are eliminated I do not know no bomb will have been planted and you will have to repeat the process) |
If the Americans run out of engeneers will have lost the game. |
Rounds | 12 | |
Actions per turn | 3 | 3 |
Reinforcements | If at the end of round 8 the Germans or Americans keep the radiointact will come the following reinforcement-2 SEMIORUGA SDKFZ 251/2 SEMIORUGA M3A1.-2 Elite Infantry bases.-3 regular infantry bases.(If desired, the infantry transported in Opel Blizt / GMC CCKW 353 or own half-tracks).- | |
Special Rules | - | - |
Terrain Features | The river is flooded |