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161 Morning - The Bridge

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The final objective of the Maquis is the destruction of an important road bridge which the Germans are using to supply the Cherbourg garrison.

Hauptmann Von Saukopf's security forces have found out about this plan, but do not know exactly which bridge will be targeted.

 

  Maquis Polizei
Division 1

Demolition Group
4 Squad Bases (max 3 figs each)

- 8 Regular Infantry
- 3 Elite Infantry
- 1 Machine Gun Crew

4x Concealed Concealed

Vanguard
2 Squad Bases

- 6 Regular Infantry
- 1 Elite Infantry
- 1 Officer

1 Opel Blitz Truck

Division 2

Reserves
4 Squad Bases (max 3 figs each)

- 6 Regular Infantry
- 5 Elite Infantry
- 1 Officer

1x AntiTank
4x Concealed Concealed

Reserves
4 Squad Bases

- 10 Regular Infantry
- 3 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

3 Opel Blitz Truck

Strategy Decks

Morale 1 (remove the two Take Down the Beast card)

Add the Hero Leadership Deck, but remove the Never Give Up card.

Command 1

Add the Watchdog Leadership Deck, but remove the Heavy Gun Support card.

Starting Strategy Cards 3 3
Operations Cards - No Surrender
- Camouflage
- No Surrender
Deployment Zone The demolitions group sets up in the green-shaded hexes The Polizei Vanguard sets up in the grayshaded hexes.
Starting Initiative Initiative Token  
Objective

The partisans must destroy the bridge within 12 rounds to win. On any other result, the Germans win.

Destroying the Bridge
Use the rules for destroying buildings from Normandy to destroy the bridge.
The partisan demolition squads are carrying eight demolition charges.
These are the standard charges from Normandy which inflict three hits each on detonation.
The Sturdy stone bridge requires nine hits to be destroyed and rolls four defense dice.
No more than four charges can be placed on the bridge at the same time.
Placing a charge on the bridge is difficult and takes the entire activation of a demolitions squad. Thiscannot be combined with movement or fire.
The charges may not be detonated as long as there are Partisan squads in the same hex as the charges.

Rounds 12
Actions per turn 2 2
Reinforcements

Polizei Reserve
The squads and vehicles of the Polizei Reserve arrive at the hex indicated on the map when the German player manages to roll equal to or less than the current round number on one die.
This roll is modified depending on the performance of the Germans in the previous mission.
If one to three villagers were captured, the roll receives a +1 to its result.
If four or five villagers were captured, the roll is not modified.
If six or more villagers were captured, the roll receives a -1 to its result.

Partisan Reserve
The squads and vehicles of the Partisan Reserve arrive at the hex indicated on the map when the Maquis player manages to roll equal to or less than the current round number on one die.

When the reinforcements of only one side arrive in one round, the reinforcements of the other side automatically arrive in the following round.

Special Rules The game ends when the bridge isdestroyed or after 12 rounds.
Terrain Features
  • The stream is Deep.
  • The roads are all dirt roads, Effective Road Movement is 0.5 Movement Points per contiguous road hex entered.
  • Buildings are destructible.
  • The Hidden Minefield card may not be played on the bridge hex.
Weather 

Create a Weather Deck consisting of:

  • 4 Clear Skies cards
  • 1 Fog card
  • 2 Light Rain cards

The weather is checked at thebeginning of the Action Phase ofevery odd turn (1, 3, 5, 9 etc.).

Maquis Special Rules

If the Partisans won the previous mission, add one squad with three regular infantry to the reserve group.
The MG team counts as only one figure for the "no more than three figures per base" rule. The MG team uses the stats for German MG teams.
MG teams may use Fire and Movement actions in this mission. Their Range is reduced to 4 if they do so. This is a bipodmounted MG34 that is easier to move around.
The Partisans receive three Demolitions specialization tokens. The Partisan demolition squads are carrying eight demolition charges in total, not per squad.
These are the standard charges from Normandy which inflict three successes each on detonation.
If a Demolitions squad takes casualties, the Partisan player may chose to remove the required number of figuers from other friendly squads in the same hex.
The Maquis start play with 2 Command Points in their Play Area.

Polizei Special Rules

MG teams may use Fire and Movement actions in this mission. Their Range is reduced to 4 if they do so. The Polizei uses a bipod-mounted MG34 that is easier to move around.
All trucks have been reinforced with sandbags and extra steel plates and have an Armor value of 1 und a Movement value of 3. They also lose their Fragile trait.
Mark one of the trucks to be armed with an AA gun. The gun has Range 5 and Firepower 5 versus infantry and Range 4 and Firepower 3 versus vehicles. This truck has no Transport capability.
The Germany start play with 2 Command Points in their Play Area.

 

Tags: German Army, Complexity: Medium, Rounds, Boards, Year: 1944

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