Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

June 1944 - The Germans are trying to get as many supply convoys to Cherbourg before the Allies can cut the Cotentin Peninsula off. The Maquis - the French resistance - are also busy ambushing these convoys. One group, led by the infamous Jaques Brouchaux, has been particulary successful, so the German Hauptmann Dieter von Saukopf has decided cut Jaques' partisan career short. The Hauptmann has prepared a nasty surprise for the partisans when they attack the next supply convoy. 

  Maquis Polizei
Division 1

6 Squad Bases (max 3 figs each)
- 8 Regular Infantry
- 9 Elite Infantry
- 1 Officer

1x AntiTank
6x Concealed Concealed

3 Squad Bases
- 6 Regular Infantry
- 2 Elite Infantry
- 2 Officer
- 1 Machine Gun Crew

5 Opel Blitz Truck

Division 2

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Strategy Decks Hero Leadership Deck (remove the Never Give Up card).
Assaulter Leadership deck (remove the Take Down the Beast card).
Command 1
Morale 1
Starting Strategy Cards 3 3
Operations Cards - No Surrender
- Camouflage
- Double Time
- No Surrender
Deployment Zone

The Maquis may set up in any woods hex with no more than one squad per hex.

Place an American control marker on the American 3-point command objective during set-up.

The partisans start play with 3 Command Points in their Play Area.

The Partisans receive three Demolitions specialization tokens. The Partisan demolition squads are carrying four demolition charges in total, not per squad.
These are the standard charges from Normandy which inflict three successes each on detonation.

The trucks set up in the gray-shaded hexes.
Starting Initiative   Initiative Token
Objective The Maquis win by destroying at least three trucks. The Germans win if they move at least three trucks of the map via the hex with the victory objective marker.
Rounds special
Actions per turn 2 2
Reinforcements - -
Special Rules The game lasts until no German truck remains on the map that are not heavily damaged, even if the winner should be clear before then. For the next mission, it is imprtant to know how many trucks got through and if the partisans managed to destroy or heavily damage at least one truck.
Terrain Features The roads are all dirt roads, Effective Road Movement is 0.5 Movement Points per contiguous road hex entered.
Weather Deck Create a Weather Deck consisting of:
  • 4 Clear Skies cards
  • 1 Fog card
  • 2 Light Rain cards
The weather is checked at the beginning of the Action Phase of every odd turn (1, 3, 5, 9 etc.).

Special Rules

Mark all trucks with transport markers. Secretly record one of the trucks to be armed with a 2cm Anti-Aircraft Gun. The Polizei uses the 2cm Flak AA gun as a heavy weapon against ground forces. All squads set up mounted on trucks. Keep the contents of the trucks secret from the Maquis player. You may reveal the contents at any time, either by dismounting squads or by firing the AA gun.
All trucks have been reinforced with sandbags and extra steel plates and have an Armor value of 1 und a Movement value of 3. They also lose their Fragile trait.
The truck with the AA gun has Range 5 and Firepower 5 versus infantry and Range 4 and Firepower 3 versus vehicles. It has no Transport capability. It is one unit, a "gun truck". The AA gun may not be dismounted.
Place a German control marker on the German 3-point command objective during set-up.
The Germans start play with 2 Command Points in their Play Area.
MG teams may use Fire and Movement actions in this mission. Their Range is reduced to 4 if they do so. The Polizei uses a bipod-mounted MG34 that is easier to move around.

Strategy Decks:
Remove the two Take Down the Beast cards from the Morale Deck I.

 

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