Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by pino on 2023-11-02 22:53:29

Meije4 The Netherlands, 27-30 October 1944

Initially surprised by the German 9th Panzer Division attacking out of the fog, the U.S. 7th Armored Division's Combat Command A launches a counterattack that stabilizes the front. The 7th suffers so many casualties that it is then moved to a quiet sector in the A 'limits to rest and Or.

You can see a revisioned version of this scenario here: 340 Road to Ruin (Revised)

  American German
Division 1

3 Squad Bases
- 2 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 1 Mortar Crew

3 Sherman M4A1s

1x AntiTank

3 Squad Bases
- 3 Regular Infantry
- 4 Elite Infantry
- 1 Officer
- 2 Mortar Crew

5 Panzer IVs

1 Opel Blitz Truck

2x Engineer

Division 2

3 Squad Bases
- 2 Regular Infantry
- 6 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew

3 Sherman M4A1s

1x AntiTank

3 Squad Bases
- 6 Regular Infantry
- 2 Elite Infantry
- 2 Officers
- 1 Mortar Crew

4 Tiger Is

1 Opel Blitz Truck

1x AntiTank
1x Engineer

Strategy Decks Morale 1 Artillery 1
Starting Strategy Cards 2 2
Operations Cards - 005 Clear Mines
016 Clear Tank Trap
Deployment Zone Division 1: Any of the hexes on map 11A.
Division 2: Any of the hexes on map 3A. May also place up to 2 units in the green shaded hexes on map 5B.
Division 1: Any of the hexes on maps 7B.
Division 2: Any of the hexes on maps 8B.
Starting Initiative Initiative Token  
Objective The Americans immediately win if they destroy or heavily damage 6 German tanks, or if they prevent the Germans from completing their objective by the end of round 7. The Germans immediately win if they exit 4 tanks from the board through the blue-shaded hexes on map 3A and 11A before the end of round 7.
Rounds 7
Actions per turn 4 4
Reinforcements - -
Special Rules - The Germans start with 2 available Command.
The blue shaded hexes represent exit points for the German tanks. A  vehicle on a blue shaded hex may spend 1 movement point to exit the board.
Terrain The stream is Deep.

 

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Discuss this article in the forums (4 replies).
alecrespi replied the topic:
8 months 3 weeks ago
I confirm the beauty of the map, it really offers great possibilities for maneuver for the Americans in trying to delay the inevitable German advance.
It could easily be a scenario with 9 boards (instead of 12) with the possible reduction of game turns by 1.
pino replied the topic:
8 months 3 weeks ago
Nice scenario, beautiful map.
The map offer a great possibility of "sneaky game" for the american player.
alecrespi replied the topic:
1 year 2 months ago
Grand Stone (Jan 15, 2011)

At first glance it seems like a though scenario for the US. The germans have more and better tanks, and in addition they have a double mortar, which is a real powerhorse. The only thing going for the US is time. Since the US have only 6 shermans, and equal strength in infanteri, I think that a nonaggressive US player is best. Ie, not rush out the sherman at all, but keep them behind and wait for the germans. Ie, have them stay behind cover and put them on op-fire mode.

A tiger may be destroied by shermans if either using combined fire (by two or best three shermans) or fire at point blank range (with a little luck a single sherman is enough to heavily damage a tiger). The problem is ofcourse the 5 panzer the german have in addition to the 4 tigers.
alecrespi replied the topic:
2 years 6 months ago
Posting here some comments found online.
boardgamegeek.com/geeklist/43192/tide-ir...yer-comments-balance
  • It can seem easy for the overwhelming german tank force, but if the americans focus on the objective it can be won.