Meije4 The Netherlands, 27-30 October 1944
Initially surprised by the German 9th Panzer Division attacking out of the fog, the U.S. 7th Armored Division's Combat Command A launches a counterattack that stabilizes the front. The 7th suffers so many casualties that it is then moved to a quiet sector in the A 'limits to rest and Or.
This is a revised edition of the original one: 082 Road to Ruin
American | German | |
Division 1 |
3 Squad Bases 3 Sherman M4A1s 1x |
3 Squad Bases 5 Panzer IVs 1 Opel Blitz Truck 2x |
Division 2 |
3 Squad Bases 3 Sherman M4A1s 1x |
3 Squad Bases 4 Tiger Is 1 Opel Blitz Truck |
Strategy Decks | Morale 1 | Artillery 1 |
Starting Strategy Cards | 2 | 2 |
Starting Command Points | - | 2 |
Operations Cards | - | 005 Clear Mines 016 Clear Tank Trap |
Deployment Zone | Division 1: Any of the hexes on map 11A. Division 2: Any of the hexes on map 3A. May also place up to 2 units in the green shaded hexes on map 5B. |
Division 1: Any grey hex. Division 2: Any grey hex. |
Starting Initiative | ![]() |
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Objective | The Americans immediately win if they destroy or heavily damage 6 German tanks, or if they prevent the Germans from completing their objective by the end of round 7. | The Germans immediately win if they exit 4 tanks from the exit hexes on map 3A and 11A before the end of round 7 (see special rules). |
Rounds | 7 | |
Actions per turn | 4 | 4 |
Reinforcements | - | - |
Special Rules | - | A vehicle on a exit hex may spend 1 movement point to exit the board. |
Terrain | The stream is Deep. |