n the spring of 1943, the Germans planned to regain the initiative on their Eastern Thant. A large bulge in the area around the city of Kursk made a tempting tenet, and the Germans expected their armored spearheads to break through as they had hr 1941-42. But when the attack began in early July: the Soviets were prepared with massive numbers of mines. for fortifications, anti-tank guns, and tanks, Their northern defenses stopped the Germans after a few days. In the South, an elite corps of SS pan: er grenadier divisions came close to success - with the fate of the battle determined by a tank slues: near the town of Prokhorovka.
Soviet | German | |
Division 1 |
4 KV-1s |
1 Panzer IV |
Division 2 |
2 Squad Bases 2 ZiS 76.2 AT Guns |
3 Panzer IVs |
Strategy Decks |
Artillery 2 (remove one "Increased Priority" and all three "Sustained Blanket" cards) |
Command 1 Combined Air Support 1 (Shared) |
Starting Strategy Cards |
3 |
1 |
Operations Cards | 040 Lack of Tank Radios | 011 Elite Tank Crew |
Deployment Zone | Division 1: Any hex with a dark red border on map 33B and any hex on maps 10A and 11B. Division 2: Any hex on maps 10A and 34B. |
Division 1: Any hex with a grey border on maps 3A and 35B. Division 2: Any hex with a grey border on map 3A and 12A. |
Starting Initiative | ||
Objective |
The side with the most victory points at the end of round 10 wins. The Soviets get 1VP for each German Tank destroyed. |
The side with the most victory points at the end of round 10 wins. The Germans get 1 VP for each Panzer IV and 3 VP for each Tiger that exits the north edge of map 34B. |
Rounds | 10 | |
Actions per turn | 3 | 3 |
Reinforcements |
Soviet D1 receives a variable number of reinforcements during the Status Phase of Rounds 2, 3, and 5. - Each round roll a die: - Then roll a die for location: |
Status Phase of Round 2 German D1): Status Phase of Round 4 (German D1): |
Special Rules |
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Terrain Features |
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