Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

This scenario could be subject to heavy modification.
Playtests still in progress.

Oct 17, 1941. Remnants of cut-off Soviet infantry units, scattered after the fall of Kiev, have begun partisan activities. A heavily armed group of partisans operating near Priluki have been tracked by a group of soldiers from the German 161st Inf. Div. sent to clean up the area. Worse for the Soviets, a detached squad of SS trackers are trailing a group of arriving partisan reinforcements from the east.

“Comrades, this is a main supply route for the Germans. We will mine the road and ambush the next convoy.
Destroy as many trucks as possible and then melt away to the east. We will rendezvous at camp.” - Partisan Leader Viktor S.

Freely inspired by Conflict of Heroes - Awakening the Bear

  Soviet German
Division 1

2 Squad Bases
- 6 Regular Infantry
- 1 Machine Gun Crew

3 Squad Bases
- 10 Regular Infantry
- 2 Elite Infantry

2x LMG

Division 2

3 Squad Bases
- 10 Regular Infantry
- 1 Machine Gun Crew

3 Squad Bases
- 11 Regular Infantry
- 1 Elite Infantry

1x LMG

Strategy Decks Winter Tactics 1 (remove 2x No Fuel cards) Command 1
Morale 1 (remove 2x Take Down the Beast cards)
Starting Strategy Cards 2 2
Operations Cards 013 Desperate Defenders
014 No surrender
004 Double Time
Deployment Zone Div.1: Light red hexes on map 32A.
Div.2: Dark red hexes on map 39A.
Div.1: Enter the map through any grey hex with an Advance or Fire and Move action.
Div.2: Enter the map through any grey hex with an Advance or Fire and Move action.
Starting Initiative Setup First Initiative Token
Objective

Control the Objective token by the end of Round 5. (The Objective Marker starts under Soviet control).

Rounds 5
Actions per turn 2 2
Reinforcements

Round 2 (Status)

2 Squad Bases
- 6 Regular Infantry
- 2 Elite Infantry

Round 1 (Status)

2 Squad Bases
- 4 Regular Infantry
- 4 Elite Infantry

Special Rules

Light Machine Gun: A squad with the LMG specialization receives an additional 1 firepower against infantry regardless of the number of figures remaining in the squad. It may perform fire and movement and assault actions, but then receives ­2 movement points (instead of the normal ­1).

Terrain Features -

 

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