Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

This scenario could be subject to heavy modification.
Playtests still in progress.

June 30, 1941. Elements of Hoth’s 3rd Panzer Group have cornered a Soviet company trying to break through German lines near the wooded area of Mir, SW of Minsk. Instead of surrendering, NKVD elements drive the Red Army units to a fanatical defense. From the south, another Soviet rifle platoon arrives in its effort to escape through the German lines.
Aftermath: The German Wehrmacht foiled all major Soviet break-out attempts of the Minsk pocket and killed or captured over 340.000 men, 4.700 tanks, 9.400 guns and 1.669 aircraft.
Historical Note: The NKVD army, part of the Soviet secret police, were elite and often fanatical Soviet units that often were responsible for bolstering the Soviet lines and preventing wholesale retreats.

Operations Journal: “Field Marshal von Bock’s Army Group Center has encircled large portions of the Soviet 3rd, 4th and 10th armies during the Bialystok-Minsk battle. The Soviets have initiated several break out attempts in order to link up with other West Front formations.”

Freely inspired by Conflict of Heroes - Awakening the Bear

  Soviet German
Division 1

4 Squad Bases
- 2 Regular Infantry
- 3 Elite Infantry
- 1 Officer
- 1 Machine Gun Crew

1x Commissar
1x SMG

4 Squad Bases
- 11 Regular Infantry
- 4 Elite Infantry
- 1 Officer

1x LMG
1x Assault Engineer

Division 2

 

Enter as Reinforcements (see below).

4 Squad Bases
- 11 Regular Infantry
- 4 Elite Infantry
- 1 Officer

1x LMG
1x Recon

Strategy Decks Morale 1 (remove 2x Take down the Beast cards) Command 1
Starting Strategy Cards 1 1
Operations Cards 013 Desperate Defenders 048 Heavy Mortar Support
Deployment Zone Div. 1: Any wood hex on map 9B and 8B. Div. 1: Any wood hex on map 7A.
Div. 2: Any hex on map 11B.
Starting Initiative Setup First Initiative Token
Objective Control the Objective marker by the end of the game.
Rounds 5
Actions per turn 3 3
Reinforcements

Round 2 (Status) on map 10A
1 Squad Bases

- 2 Regular Infantry
- 1 Elite Infantry
- 1 Officer
1x Commissar

Round 2 (Status) on map 7A
2 Squad Bases

- 6 Regular Infantry
- 2 Elite Infantry
1x Mounted

Round 3 (Status) if still controlling the Objective marker
2 Squad Bases

- 6 Regular Infantry
- 2 Elite Infantry

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Special Rules The Objective marker starts under Soviet control.
Terrain Features -

 

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alecrespi replied the topic:
1 year 5 months ago
Playtesting the game solo...
The German player should advance quickly to gain a good attacking position, waiting for Russian "rear" reinforcements.