Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Assault on the Reichstag 30 April-2 May, 1945. After nearly four years of bitter fighting the Soviets had repelled the Germans from the Gates of Moscow all the way to the doorstep of the Reichstag, which they dubbed the Lair of the Fascist Beast. Stalin had set a very strict deadline for taking it prior to the May 1st Celebrations. Initially the Soviet assault was hindered by the lack of supporting artillery and tanks because there were no intact bridges left across which to transport them. To make matters worse, the German defenders did have very powerful artillery support in the form of 12.8 cm guns located on the nearby Flak tower. Eventually the Russians, after having repaired the bridges, did manage to bring in tank and artillery support. After fierce fighting and heavy casualties, they succeeded in overwhelming the numerically inferior yet well-entrenched Germans and hoisted the red flag atop the building. Fighting in fact continued in the building through May 2nd. The famous photo symbolizing total victory over the Nazis was in fact taken a day later for that reason.
The question isn’t whether you, as the Russian player, will eventually overwhelm the Germans, the question is will you be able to meet Stalin’s tight deadline? As for the Germans, can you make the Russians pay dearly and delay them as long as possible?

 

  Soviet German
Division 1

7 Squad Bases
- 18 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1x Flamethrower
2x SMG

5 Squad Bases
- 13 Regular Infantry
- 3 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew

1x Expert
2x AntiTank
1x Concealed Concealed

Division 2

8 Squad Bases
- 22 Regular Infantry
- 5 Elite Infantry
- 3 Officers
- 1 Machine Gun Crew

1x Flamethrower
2x SMG

6 Squad Bases
- 14 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1x Engineer
1x Expert
1x AntiTank
1x Concealed Concealed

Strategy Decks Command 1
Soviet Reinforcements
Artillery 2 (Becomes available during the status phase of Round 2 scenario Reinforcements and Events. Cards can actually be drawn during Round 3).
Morale 1
Starting Strategy Cards 3 1
Operations Cards 041 T34 Increased Firepower (T34/85)
048 Heavy Mortar Support (Useable starting Round 3)
013 Desperate Defenders
014 No surrender
046 / 056 Nebelwerfer Support (representing 12.8 cm guns located on Flak towers 2 km away)
Deployment Zone Any red hex. Division 1: Anywhere on maps 41A, 43B, and/or 50A.
Division 2: Anywhere on maps 47A, 48A and/or 45A
Starting Initiative Initiative Token  
Objective The Russian player wins the game if he has at least 1 squad present at level 2 in the hex containing the VP marker in the Reichstag building at any time (so even during the action phase!). If they do not achieve this by the end of round 7 the German player wins.
Rounds 7
Actions per turn 3 3
Reinforcements

Rounds 3 (Status)
2 T34 (/85’s)

Rounds 4 (Status)
2 T34 (/85’s)

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Special Rules
  • Water-filled anti-tank ditch: (The contiguous) hexes with anti-tank obstacles in them represent a water filled anti-tank ditch. They are impassable by vehicles. Squads can only move in if they start their move from an adjacent hex and upon exiting must finish their move in an adjacent hex as well. If they have movement points left upon exiting, they may still fire. Squads inside an anti-tank ditch hex may not fire. Cover: 0; does not block LOS.
  • Debris strewn streets: Vehicles must expend 2 movement points to enter a clear, road and/or railroad hex. Squads receive 1 cover in such hexes. However, such hexes do not count as cover providing terrain with regard to concealed squads.
  • Equipped for street fighting: Each non-specialized squad obtained from the Russian reinforcement deck may be assigned an available SMG specialization token at the cost of one additional command point.
  • Vehicular board edge movement: The vehicular board edge movement rule is not used in this scenario

 

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