005 Trebbia (218 BC)
Trebbia 218 BC
Carthaginians vs Romans
After the battle at the Ticinus River, Hannibal soon faced an entire Roman army under the Consul Sempronius. As vain as he was inept, Sempronius wanted a victory to finish our his year as Consul. He took no cautionary advise from the wounded Publius Scipio, but instead sent his army, cold and hungry, through the icy waters of the Trebbia to engage Hannibal's army on the far side. Hannibal had prepared the first of many traps for unwary Romans - he had placed his brother Mago and a picked force of cavalry and infantry out of sight in a ravine. The Romans did not discover them as they passed by. Despite their cold and hunger, the Roman infantry was doing well against Hannibal's main line. Then twin disaster struck. Mago's detachment emerged from hiding and struck the Romans from behind, and the weather turned markedly colder. Assailed from two sides, and now literally freezing to death, the Romans broke. Many died trying to recross the Trebbia. Sempronius's army of two double legions was effectively destroyed.
The stage is set. The battle lines are drawn and you are in command. The rest is history.
5 Command Cards
5 Command Cards
The River Trebbia is fordable.
Mogo's ambush may be ordered by playing a 'Leadership' card after the Carthaginian first turn.
'Inspired Leadership' force enters in the section as noted, 'Leadership Any Section' the force enters in the section of Carthaginian player's choice. Each of Mogo's three units, 1 medium cavalry and the 2 medium warriors, are set onto a baseline hex on the Roman side of the battlefield. Mogo may be placed with any of these units. This set on counts
as the first hex of movement for a unit this turn. Should these units have to retreat, they must retreat toward the Carthaginian side of the battlefield.
Unlike the previous game the Carthaginians were far more careful with their War Elephants and Heavy Infantry, keeping them outside of ranged attacks, and the patience paid off; the key turning point was when the War Elephants on the Carthaginian left flank saw an opening in the ranks and charged in and destroyed the long Roman Heavy Infantry unit and nearly took out the Medium Infantry unit right next to it. Even though the Elephants were taken down on the next turn, the Roman right flank was basically decimated at that point and all that was left to do was to take out the roman Auxilia (whose inability to evade and lack of support or leadership made them vulnerable to the remaining, superior units of the Carthaginians).
2 games now, and Mago has yet to show up with his ambush force!!
Well, Sempronius may have had the greatest performance ever seen in Rome. All seven banners fell to a unit led by him. SIX of them fell after his unit was reduced to a single block. Carthage could not do anything successfully. They slowly advanced, pushing their wings forward to hit the Roman flanks, but just could not do anything. Mago's surprise ambush inflicted two blocks of damage instead of the mass damage that was expected to occur. Sempronius' skill was just too great for Carthage to overcome.
Rome 7 - Carthage 2
Mago's ambush this time proved much more effective, but aside from his damaging of the Roman flank there weren't many other bright spots for Carthage. The ambush racked up three quick banners and was responsible for severely weakening a unit that was later picked off. Carthage pushed its left flank cavalry forward in an attempt to break both flanks. Unfortunately this failed miserably with one unit of light cavalry and the elephants eliminated without causing damage. Rome slowly advanced until they closed with the legion. The legion crushed the Carthaginian units and failed to lose any of their own. Seriously, the legion could not be eliminated. It was like a block of terminators in the center that just kept coming.
Rome 7 - Carthage 4