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The latest news from Ancients website.

2021-02-04 Open Tournament "2021 edition"

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Commands & Colors Ancients VASSAL Open Tournament 2021

The VASSAL Open Tournament for 2021 is open to all players, and requires a login ID to this website and a VASSAL ID. Games are played live online.

The tournament will consist of 5-6 rounds played from March to July, 1 per month in a Swiss draw format. Contestants have to play a scenario twice in a month. The top 8 players will then move to an elimination tournament, played from August to October, again two games per month.

For the OT2021, please signup here: OT2021 Signup

Tournament Rules and Conventions: OT2021 Rules & Conventions

 

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2020-12-14 New maps published (by Travis Taliaferro)

1 1 1 1 1 1 1 1 1 1 Rating 2.75 (2 Votes)

Hi guys,

after the recent submission from Benedetto it's time for another "Christmas gift" with even more scenarios from Travis.

Here they are:

TT37 Antioch (218 AD)
TT38 Boar's Grave (685 BC)
TT39 Citium (386 BC)
TT40 Daphnae (344 BC)
TT41 Memphis (456 BC)
TT42 Mendesian Nile Mouth (373 BC)
TT43 Plains of Pelusium (344 BC)
TT44 Sidon (345 BC)
TT45 Dyme (226 BC)
TT46 Ladoceia (227 BC)
TT47 Mount Lycaeum (227 BC)
TT48 Pallantium (228 BC)
TT49 Sellasia (222 BC)

Thank you Travis for your contributions.

If you would like having a look to all maps created by Travis, then take a look at his "Designer Page" (Travis Taliaferro).

Enjoy playing these CCA maps!

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2020-10-06 New C&C solitaire rules

1 1 1 1 1 1 1 1 1 1 Rating 5.00 (1 Vote)

I've recently been contact by one of Richard Borg playtesters (Steven Malecek) asking for permission to post his "solitaire rules".

Here they are, with his introduction:

I am one of Richard's playtesters for 20 years now, during the Flu Pandemic we have found it hard to play, I know there are solitaire rules out there that have been adapted from other games to use with C&C but I have come up with this simple set of solitaire rules. I have tested it over 60 games at least 5 times with each version and it works well even using Combat/Tactical Cards and in EPIC modes.

Solitaire Command and Colors

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2020-01-15 Ancients vs Medieval Comparison (by Michal K)

1 1 1 1 1 1 1 1 1 1 Rating 5.00 (1 Vote)

Hi guys,
under Articles --> CCA Related section you will find 3 interesting articles by Michal.

Commands and Colors: Medieval vs Ancients Comparison - Part 1 - Major Changes
Commands and Colors: Medieval vs Ancients Comparison - Part 2 - Minor Changes
Commands and Colors: Medieval vs Ancients Comparison - Part 3 - Comparative Plays

Thank you Michal for sharing these great articles!

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2018-07-31 New CCA Vassal module (v4)

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (7 Votes)

Hi guys,

I'm working on a "refresh / restyle / update"  about CCA Vassal game module.

Here you can find a very first preview of latest additions (changelog):

  • modified default icons (from left to righ: undo, next, disconnect, change side, p1, p2, dice from 1 to 7, terrains, units, notes, charts, end turn / clear)
  • I've also modified Zoom, "LoS" and Clear moves icon
  • card back with white round corner
  • player's hand windows with grey / bronze background (following toolbar icon color)
  • changed dice piture with HQ images and round corner)
  • draw icon on player's hand (hand icon) to automatically draw to hand 1 card (with log on main log window)
  • right click (or shortcut) on selected card to be "played" (as to say: send it to the center of the map, instead of drag'n'dopping things around) deck card counter (a small number to show remaining cards)
  • swapped "draw" and "discard" deck to keep more visible "actual card in play" (instead of scrolling to the right)
  • thicker "movement trail" to be more visible
  • "color coded" movement trail to better understand relative faction
  • added a "star icon" to identify actual in turn player (icon shows on top or bottom of the map) linked to "End Turn" hourglass icon
  • added "cards left" counter below command card draw deck
  • added sound: dice roll
  • added sound: draw / flip / play a card
  • added sound: reshuffle deck
  • right click on command card to play it on main board
  • redesign victory track bar (what do you think about placing one at the top and the other one at the bottom of the sidebar, instead of both at the bottom?)
  • added "report in log window" for marker actions like "attack" and "target"
  • slightly changed markers: attack = double swords, target = bullseye, battled = tick)
  • integrated all extension materials (markers, units, terrains, chards, scenarios, ecc) inside main module, so we are going to have a single VMOD file including all official components
  • added scenarios menu (submenu) with unlinked scenario vsav files
  • added units with color-coded movement trails
  • unit movement using numpad keys
  • added a "Hide units" icon to easily show the map with terrains only
  • added "Area of Effect" trait to see ranged combat max distance for bow, sliger (foot and cavalry) and war machines.
  • added links in "About menu" to easily reach Units and Terrain section on Official Website

Please follow the "work in progress" and post your suggestions on BGG Forum.

Thank you in advance.

Alessandro

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2018-05-02 The Forgotten Battle

1 1 1 1 1 1 1 1 1 1 Rating 5.00 (2 Votes)

 Hi guys,

the user "LeonardoAngelo" found some missing scenarios and I think it would be great for us to cover the gap.

Let's see if there are some good scenario designer out there (I do know there are a lot of them) to create these missing scenarios.

Here you can find a brief list.

More details in the forum thread.

 

First Punic war

1) Multistrat 260 BC 
2) The Battle of Egesta. 260 BC
3) Parop battle . 260 BC
4) Liliba 250 BC
5) Battle of mount Eryx. 249 BC
6) Battle of mount Eryx. 244 BC
7) Battle of mount Eryx. 241 BC

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2016-10-13 Added new tag "Playable with"

1 1 1 1 1 1 1 1 1 1 Rating 4.17 (3 Votes)

Hello everyone,

i've tried to restore a previously available filter / tag called "Playable with Base Game"

You can find it here.

with this TAG you can group all scenarios that can be played with base game only (based on unit counts).

Enjoy playing and don't forget to record each play stat!

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2016 Support

1 1 1 1 1 1 1 1 1 1 Rating 2.67 (3 Votes)

Hi guys,

It looks like yesterday when I decided to group all C&C website under a single web domain (commandsandcolors.net)... but a full year has passed!

A single domain has the great benefit to ask for a single renewal so I'm here asking for your contribution to keep this website free, updated and without annoying ads!

Feel free to contribute in every way you decide using the PAYPAL icon on  the top-right corner.

Support Us 

Thank you in advance.

Sincerely

Alessandro

I'm cross posting this message on all other C&C website.

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2015-09-20 Modified Login Menu

1 1 1 1 1 1 1 1 1 1 Rating 3.67 (3 Votes)

Hi guys,

I've changed a little bit "top menu".

After login the right most link will be changed in "user" menu with the following "submenu":

  • Your Profile
  • Played Games
  • Personal Messages
  • Submit an article
  • Logout

These should be "self explanatory"... :D

I've also tried to introduce "Played Games" as a sort of "own played game record". Every users should see his own played games.

Let me know if you'd like to have more details under this menu.
Regards
Ale

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2014-11-14 Published 2 new maps (C3i Magazines 26)

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)

Hi guys, with kind permission from Rodger B. MacGowan, I've just published 2 new EPIC maps taken from C3i Magazines #26.

C3i21 EPIC Argentoratum (357 AD) by Kevin Duke 
C3i22 EPIC Paraitacene (317 BC) by Kevin Duke

If you would like having a look to all maps from C3i Magazine, then click the name and see the "Designer Page".

Enjoy playing these CCA maps, and don't forget that...

all material from C3i Magazine is Copyright ©Rodger B. MacGowan (RBM Publication)!

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2015-03-11 Enabling Personal Message System

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (1 Vote)

Hi guys,

under kind request of user Mark McG I've enabled PMS system also here on C&C Ancients website.

You can simmply contact a user using the little "baloon" icon under his profile (inside FORUM).

In case of problems, please report them on the Forum so that I can fix them ASAP.

Enjoy gaming, playing and surfing.

Ale

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2009-02-18 Chronological Scenario List (updated)

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)
One of the (many) things we like about CCA is the HUGE number of official scenarios: just before Exp#4 brings us a lot more there have been 98!!! However, they are split into 4 booklets, 4 C3i journals, and 2 bonus packs, with often interlocking periods... So not very easy to choose one, or even go through a period without changing booklets (Exp#2 and #3 mostly, but also some battles in the period 260-200 BC and not in the Punic Wars, for example).

I have gone through the list, and sorted them chronologically, with the battle name color-coded by the booklet, the armies by the blocks used, and the star indicating the historical victor. I had in mind the binder someone suggested at CSW, with pre-punched sleeves, so I scanned the scenarios for which I didn't have a pdf version (all expansions plus C3i), and now I have printed them and put them in sleeves into a binder.

But once the scan part of the work was done, I thought that a nice bonus to the list could be obtained by adding a "stamp-like" icon with the battlefield, just big enough to get a rough idea of what the battle looks like, and the number of victory banners. Now you can look for a given period, or a terrain free battle, or a given number of banners (short/long battle) at a glance!

Miguel

READ MORE for detailed infos.

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2009-03-18 UserBars available

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Hi guys, recently I've created some USERBARS to be used wherever you like:

  • Forum signature
  • Profile decoration
  • Website backlink

- I support commandsandcolors.net/ancients website

 

- I prefer Carthaginians

- I prefer Romans

- I prefer Greeks

- I prefer Eastern Kingdoms

- I prefer Barbarians

- I prefer Marian Romans

If you like them, please, ask me for creating your own personalized UserBar. It's FREE.

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2009-04-07 The Phalanx (Variant) and Dice Symbols

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In Download Area you will find 2 new files:

1st Edition corrected Dice symbols
For those who still find a "1st Edition" CCA for sale somewhere, the original game had the dice stickers slightly too large to fit into the recessed portion of each dice. GMT quickly posted these as replacements.

The Phalanx V1
Unofficial variant for scenarios featuring Macedonian/Successor Heavy Infantry. (by BradyLS) 

For easier reference, The Phalanx has been also added to "Variants Menu" on the left (CLICK HERE).

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2009-04-21 News for Expansion4 "Imperial"

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (1 Vote)

I've recently seen the sticker art for the purple Roman army and wanted to report a "nice touch" that is being included... if players do own the rest of the system (likely most purchasers) and want to do a side shuffle of sorts.

The victory banners here are Roman eagles, with a gray background.

If you remember, the base game Roman VBs had a red background. The Red Romans of RvB had VBs with a purple background. By giving a gray background VB to the purple Romans, those who wish for a little more literal alignment can swap VBs around in their armies-- so that each Roman army has VBs of it's own particular army background color.


Base Game
Rome vs Carthaginian
Romanner.jpg" border="0" />
Expansion 2
Rome vs Barbarian
Romanner.jpg" border="0" />
Expansion 4
Imperial Roman
PURPLE
BLOCKS

Eagle + Grey
Backgound

 

Base Game
Rome vs Carthaginian
Eagle + Grey
Backgound
Expansion 2
Rome vs Barbarian
Romanner.jpg" border="0" />
Expansion 4
Imperial Roman
PURPLE
BLOCKS

Romanner.jpg" border="0" />

 

That's nice under any circumstances, but might be particularly nice if you're doing RCW type battles with two Roman armies fighting each other.

 

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2009-05-26 Updated MM01 Thermopylae

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In these days Miguel worked a lot on a restyle for his MM01 Thermopylae map.

Here you can find his work report:

I have been working on a new Thermopylae (once more!!!)... It was after the remarks of Bevan on BGG on my Thermopylae scenario, and having a closer look I realised that I didn't like it...

The other two ones, from Joe (X18) and Don (A10), treat the fighting on the wall in a too small scale to my taste, and the flanking around the mountains distracts from the battle itself. I made mine with the wall diagonal because I was afraid of doing a too big scale, with the wall going along the whole board. But then the retreat paths were awkward, the fighting was left-to-right, and the flanking force, though treated as the official ambushes, sometimes arrived too far from the Greeks.

I made some tries, solo, with my brother, and sending some tests to Bevan, who tried it with his group and sent feedback! I have kept the starting cards, but left out the deck "clock", removing 20 cards was complicated (specially in VASSAL!), I wanted only a few special rules but that gave the right flavour to the battle.

The ambush is now very effective; "300 Spartans vs 100 Nations" centers the fight around the Spartan HI, gives a better chance to the Persian, gives more importance to "Rally", and conveys the overwhelming Persian numbers without filling up the starting board. "Go Tell" introduces interesting choices at the beginning of each Greek turn. And no more elephants, Bevan thought that that was too "300 the movie" and that it introduced a too random element in the fight!

 


 

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2019-04-16 Published 6 new maps (by Travis Taliaferro)

1 1 1 1 1 1 1 1 1 1 Rating 4.83 (3 Votes)

Hi guys, Travis Taliaferro submitted 6 new scenarios.

TT30 Olynthus (382 BC)
TT31 Irasa (570 BC)
TT32 Momemphis (570 BC)
TT33 Cyrene (400 BC)
TT34 Elleporus (398 BC)
TT35 Ambush at Laus (389 BC)

Thank you Travis for your contributions.

If you would like having a look to all maps created by Travis, then take a look at his "Designer Page" (Travis Taliaferro).

Enjoy playing these CCA maps!

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2018-05-04 New feature

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (5 Votes)

Hello everybody,

I've just setup a new website module to show all scenarios from actual map category.

If you enter in a specific scenario and scroll down at the bottom you'll find a section called "Maps in this Category".

This section groups all scenarios from the actual map category in a more graphic way.

This option is available in both scenario view and category view. It's also fully functional on mobile device!

I hope you like it.

Alessandro

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2017 Christmas Holidays

1 1 1 1 1 1 1 1 1 1 Rating 5.00 (2 Votes)

Hi guys,

another year passed by and we have to prepare for the brand new 2018!

This website is a "one men" work so feel free to contribute in every way you decide using the PAYPAL icon on  the top-right corner.

Support Us 

Thank you in advance.

Sincerely

Alessandro

I'm cross posting this message on all other C&C website.

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2016-03-10 Updated Army List (Scenario X)

1 1 1 1 1 1 1 1 1 1 Rating 4.33 (3 Votes)

Hi guys,

just to inform you that I've just completed the update of all armies in "Variants - Army List" category with all cross reference about enemies.

After porting old website to the new platform I lost all armies internal links but now I've recovered them (adding army name too).

Hoping for you to enjoy this new feature and let you easily choose your army when playing "Scenario X" variant.

Don't forget to enjoy every game.

Ale

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2016-02-01 New scenario designer (Michaël Lagarde)

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (2 Votes)

C&C: Ancients Community is proud to welcome and enjoy a new Scenario Designer: Michaël Lagarde.

Here under you can find his linked scenarios to recreate Alesia Battle.

ML01 Alesia I (52 BC) 
ML02 Alesia II (52 BC) 
ML03 Alesia III (52 BC) 
ML04 Alesia IV (52 BC) 
ML05 Alesia V (52 BC) 
ML06 Alesia VI (52 BC) 

From now on you will find the complete list of his works in his "Designer Page".

Welcome aboard Michaël and thank you for your submission.

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2015-09-18 Scenario Statistics

1 1 1 1 1 1 1 1 1 1 Rating 4.75 (2 Votes)

Hi guys and Welcome in this "fresh new" website dedicated to Commands and Colors: Ancients game by Richard Borg.

A big thank you goes to Robert Koch for creating "Game Results" recording component.

You can see it "in action" in each scenario page, with restored data from previous website.

I've also restored Ancients Scenario Statistics webpage, linking it also on Top Menu, under Maps.

Moreover I've added "Most Played" and "Last Played" visualization on Homepage bottom, adding a table style to better show values.

For suggestions, reference, corrections or any other issue you can use the website FORUM.

Welcome back!

Alessandro

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2014-10-03 Published 5 new maps (by Jim Duncan)

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)

And here it comes the "Autumn Gift": 5 new scenarios, mostly from Sicilian Wars.

JD141 Abacaenum (393 BC)
JD142 Damurias River (338 BC)
JD143 Second Himera - 409 BC
JD144 Gela - 405 BC
JD145 Abolus River - 338 BC

Thank you Jim for submitting 5 new scenarios on commandsandcolors.net/ancients map database. Your contribution is awesome.

If you would like having a look to all maps created by Jim, then click his name Jim Duncan  and see his "Designer Page".

Don't forget to update CCA Vassal extension with all his maps.

Enjoy playing these CCA maps!

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MILESTONE: 30.000 visitors

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)

30.000 unique visits and 200.000 page views!

To celebrate this great event I would like to propose an unique scenario, written by Jim Duncan and set in Issus (333 BC): JD60 The Thirty Thousands (333 BC).

It's also available a new Extension that groups Jim Maps from JD41 to JD60. CLICK HERE to download it.

Nowadays our Maps Archive counts 358 different Scenarios!!!!!!

Many thanks to all Scenario Designer for help our map database growht.

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2009-04-09 Campaign System and Unit Details

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)

I've created 2 new sections:

  1. Under RULES MENU you will find a new ink called UNITS, where you will find detailed unit statistics plus some strategy guidelines.
  2. Under VARIANTS MENU you will find a new ink called CAMPAIGN SYSTEM, a system that lets you play multile scenarios linking them together (derived from an original idea by Leo Tischer).

Comments and feedbacks are always welcome.

Enjoy playing CCA.

Alessandro

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2009-05-06 Thank you John!

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)

Mr. John Foley (Author of the very first official website dedicated to CCAncients - http://www.thewargamer.com/ccancients) recently contacted me to congratulate about the website and, after my request to publicly quote his comment he elegantly replied:

“You are free to post my comments - I did not write them to call any attention to myself - you deserve the highest praise for such a beautiful and useful resource. Thank you and my very best wishes, John“

You deserve much more than this, John.

“I have been so busy designing and developing other games that I have been out of touch with this beautiful game, C&C Ancients.
Your web site is magnificent.
Thank you for using any of my previous materials and classifications and pulling them together in this simply SUPERB resource.
Bravo, bravissimo!
John Foley“

I want to THANK YOU, because your meticulous work gave me the impetus to start this adventure.

Thewargamer.com is the First Attack, commandsandcolors.net/ancients the Momentum Advance.

 

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2009-07-14 Tabletop Hexless Variant

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)

Aaron Bell (a.k.a. bestbandis on BGG) is back, publishing his hexless variant for Commands & Colors: Ancients!!!

This is pretty much a straight conversion from the board game to a hexless, tabletop version. Use the normal unit stats and rules as written unless there is anything here that supersedes them.
These rules are intended to keep the flexibility of the boardgame while making it look and play a little more like a classic tabletop rule set.
For play you will need appropriate figures based on DBx-standard elements. Units should be four elements in double-line if foot, three elements in wedge formation if cavalry, and two elements side by side if elephants, chariots or war-machines. Elements are not removed as casualties. Use markers to keep track of losses.

For easier reference, HEXLESS VARIANT RULES has been added to "Variants Menu" on the left (CLICK HERE).

In Download Area you will also find the original PDF by the author (CLICK HERE).

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