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Light Sling Light Sling Light Sling Light Sling Light Sling Light Sling Light Sling Light Sling
1 (+1) 3 1 2 (+1) 1 (+1) 2 5 2

 

Class
Light
Move 2
Fire Range
3
Fire Dice
Hold: 2  /  Move: 1
Close Combat
may
CC Dice
2
Ignore 1 flag if supported
CC Special
no sword hit
Evade CC
may
Momentum advance
Retreat
2
Special Rules
-

 


STRATEGY

  • These are weak units (same as bow infantry). Their one advantage is that they have the longest range.
  • Keep your distance and take cover in forest and broken ground.
  • Always evade if engaged in Close Combat.
  • Bows and Slings are sometimes useful for masking medium and heavy infantry from missile fire, as they move into action. Obviously their best function is to rain missiles on the heaviest units with the fewest blocks.