|6||3||4||4||5 (+1)||4 (+2)||4||3|
| Fire Range
| Fire Dice
| CC Dice
|Ignore||1 flag if supported|
| CC Special
| Evade CC
||may VS Foot / Heavy Mounted|
|Momentum||advance, move 1 hex, may battle|
| Special Rules
||retreat 1 additional hex per flag when attacked by elephant or camel|
- Medium cavalry is probably the most powerful unit type in the game. It has a movement of 3 which beats all light infantry to the draw.
- A battle-back banner [or 2] from the survivors of a charge is a gift to these boys, as they can retire from trouble on their opponents turn.
- Under a leader even a single unit can stuff two enemy units off one card play.