6 | 3 | 4 | 4 | 5 (+1) | 4 (+2) | 4 | 3 |
Class |
Medium |
Move | 3 |
Fire Range |
- |
Fire Dice |
- |
Close Combat |
may |
CC Dice |
3 |
Ignore | 1 flag if supported |
CC Special |
sword hits |
Evade CC |
may VS Foot / Heavy Mounted |
Momentum | advance, move 1 hex, may battle |
Retreat |
3 |
Special Rules |
retreat 1 additional hex per flag when attacked by elephant or camel |
STRATEGY
- Medium cavalry is probably the most powerful unit type in the game. It has a movement of 3 which beats all light infantry to the draw.
- A battle-back banner [or 2] from the survivors of a charge is a gift to these boys, as they can retire from trouble on their opponents turn.
- Under a leader even a single unit can stuff two enemy units off one card play.