![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
| 6 | 3 | 4 | 4 | 5 (+1) | 4 (+2) | 4 | 3 |
| Class |
Medium |
| Move | 3 |
| Fire Range |
- |
| Fire Dice |
- |
| Close Combat |
may |
| CC Dice |
3 |
| Ignore | 1 flag if supported |
| CC Special |
sword hits |
| Evade CC |
may VS Foot / Heavy Mounted |
| Momentum | advance, move 1 hex, may battle |
| Retreat |
3 |
| Special Rules |
retreat 1 additional hex per flag when attacked by elephant or camel |
STRATEGY
- Medium cavalry is probably the most powerful unit type in the game. It has a movement of 3 which beats all light infantry to the draw.
- A battle-back banner [or 2] from the survivors of a charge is a gift to these boys, as they can retire from trouble on their opponents turn.
- Under a leader even a single unit can stuff two enemy units off one card play.















