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| 3 | 3 | 3 + 1 | 3 | 3 + 1 | 3 | 4 | 3 |
| ALONE | |
| Class |
Leader |
| Move | 3 |
| Fire Range |
- |
| Fire Dice |
- |
| Close Combat |
- |
| CC Dice |
- |
| Ignore | - |
| CC Special |
Leader symbol hits * |
| Evade CC |
must evade after attacked |
| Momentum | - |
| Retreat |
see Evade Rule |
| Special Rules |
* all units in adjacent hex to Leader (not Elephants). |
| ATTACHED TO A UNIT | |
| Class |
Leader |
| Move | as unit moves |
| Fire Range |
- |
| Fire Dice |
- |
| Close Combat |
- |
| CC Dice |
- |
| Ignore | 1 flag |
| CC Special |
Leader symbol hits ** |
| Evade CC |
follows unit |
| Momentum | infantry may battle |
| Retreat |
with unit |
| Special Rules |
** all units in same hex or adjacent hex to Leader (not Elephants). |
STRATEGY
- Direct troops.
- Provide leader hits when in combat.
- Prevent retreats when attacked.
- Keep them attached.
- Retreat to friendly units when routed.















