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3 | 3 | 3 + 1 | 3 | 3 + 1 | 3 | 4 | 3 |
ALONE | |
Class |
Leader |
Move | 3 |
Fire Range |
- |
Fire Dice |
- |
Close Combat |
- |
CC Dice |
- |
Ignore | - |
CC Special |
Leader symbol hits * |
Evade CC |
must evade after attacked |
Momentum | - |
Retreat |
see Evade Rule |
Special Rules |
* all units in adjacent hex to Leader (not Elephants). |
ATTACHED TO A UNIT | |
Class |
Leader |
Move | as unit moves |
Fire Range |
- |
Fire Dice |
- |
Close Combat |
- |
CC Dice |
- |
Ignore | 1 flag |
CC Special |
Leader symbol hits ** |
Evade CC |
follows unit |
Momentum | infantry may battle |
Retreat |
with unit |
Special Rules |
** all units in same hex or adjacent hex to Leader (not Elephants). |
STRATEGY
- Direct troops.
- Provide leader hits when in combat.
- Prevent retreats when attacked.
- Keep them attached.
- Retreat to friendly units when routed.