- | - | - | - | - | 7 | - | - |
Class |
Light |
Move | 3 |
Fire Range |
- |
Fire Dice |
- |
Close Combat |
may |
CC Dice |
3 (***until first loss) / 2 |
Ignore | 1 sword hit, 1 flag if supported |
CC Special |
sword hit |
Evade CC |
may |
Momentum | advance, may battle |
Retreat |
3 |
Special Rules |
retreat 1 additional hex per flag when attacked by elephant or camel ***ignore 1 flag until first loss |
STRATEGY
- Use these to mop up using close combat.
- Mostly they works like Auxilia Infantry (A), but can take a great advantage in both moving 3 hexes and evading.
- Do not expose them to missile fire.
See unit related FAQ here.