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| - | - | - | - | - | 7 | - | - |
| Class |
Light |
| Move | 3 |
| Fire Range |
- |
| Fire Dice |
- |
| Close Combat |
may |
| CC Dice |
3 (***until first loss) / 2 |
| Ignore | 1 sword hit, 1 flag if supported |
| CC Special |
sword hit |
| Evade CC |
may |
| Momentum | advance, may battle |
| Retreat |
3 |
| Special Rules |
retreat 1 additional hex per flag when attacked by elephant or camel ***ignore 1 flag until first loss |
STRATEGY
- Use these to mop up using close combat.
- Mostly they works like Auxilia Infantry (A), but can take a great advantage in both moving 3 hexes and evading.
- Do not expose them to missile fire.
See unit related FAQ here.








