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| - | - | 2 | 4 (+6) | - | - | 2 | - |
| Class |
Light |
| Move | 4 |
| Fire Range |
3 |
| Fire Dice |
Hold: 2 / Move: 1 |
| Close Combat |
may |
| CC Dice |
2 |
| Ignore | 1 flag if supported |
| CC Special |
no sword hit |
| Evade CC |
may |
| Momentum | advance, move 1 hex, may battle |
| Retreat |
4 |
| Special Rules |
retreat 1 additional hex per flag when attacked by elephant or camel |
STRATEGY
- Very low punch.
- Extremely harmful retreats.
- One of the best uses of light cav is to mop up single units and to block the back door retreats while your infantry kicks down the front door.










