- | - | 2 | 4 (+6) | - | - | 2 | - |
Class |
Light |
Move | 4 |
Fire Range |
3 |
Fire Dice |
Hold: 2 / Move: 1 |
Close Combat |
may |
CC Dice |
2 |
Ignore | 1 flag if supported |
CC Special |
no sword hit |
Evade CC |
may |
Momentum | advance, move 1 hex, may battle |
Retreat |
4 |
Special Rules |
retreat 1 additional hex per flag when attacked by elephant or camel |
STRATEGY
- Very low punch.
- Extremely harmful retreats.
- One of the best uses of light cav is to mop up single units and to block the back door retreats while your infantry kicks down the front door.