2 (+1) | 1 | 4 | 4 (+1) | 2 (+1) | 2 | 2 | 1 |
Class |
Light |
Move | 2 |
Fire Range |
3 |
Fire Dice |
Hold: 2 / Move: 1 |
Close Combat |
may |
CC Dice |
2 |
Ignore | 1 flag if supported |
CC Special |
no sword hit |
Evade CC |
may |
Momentum | advance |
Retreat |
2 |
Special Rules |
- |
STRATEGY
- These are weak units. Their one advantage is that they have the longest range (3 hexes).
- Keep your distance and take cover in forest and broken ground.
- Always evade, if engaged in Close Combat.
- Bows and Slings are sometimes useful for masking medium and heavy infantry from missile fire, as they move into action. Obviously their best function is to rain missiles on the heaviest units with the fewest blocks.