Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

On the morning of June, 13 1944 elements of the British 7th Armored Division, are attempting to flank and encircle Panzer Lehr by exploiting a weak point in the German lines.
During the mornings advance they have made no contact with the enemy and are being welcomed by mobs of cheering French citizens who pour into the streets as they enter the village, still occupied by hidden German units.
Lead armored units of the column have continued the advance to Point 213, a hill overlooking the road to Caen about a mile northeast of the village, where they have halted.
The British commander, Lord Cranley has ordered a meeting of his officers at point 213 to discuss the next phase of their advance. As the officers meet, looking at maps and discussing plans, the troops make tea and enjoy some breakfast.
The time is 9:00am when the first shot roars from Michael Whitmann's Tiger I E tank. The Germans have other plans for this column and its continued advance is not one of them.
This is where the game begins. The British are deployed along the road from Villers-Bocage to point 213. Part of the British force is still off the map and will arrive as reinforcments later on.
The Germans begin the battle with Just 1 small company of Tiger tanks and scouts lead by the ace Michael Whitmann. They will be joined later by another company of Tigers. Panzer Lehr will also join the battle from the north.
The British find themselves in a trap of their own making.

 

  British German
Division 1

(light green hexes)
4 Squad Bases

- 8 Regular Infantry
- 4 Officer
- 2 Mortar Crew

2x AntiTank

4 Cruiser tanks
2 Firefly tanks
2 half-tracks(US)
2 Bren carriers

 

(yellow hexes)
5 Squad Bases

- 15 Regular Infantry
- 3 Elite Infantry
- 1 Machine Gun Crew

2 half-tracks(US)
3 Bren carrier
2 6-pounder AT guns

4 Squad Bases (Panzer Lehr) (starts game on the board, all concealed)
- 10 Regular Infantry
- 2 Elite Infantry
- 1 Mortar Crew
- 1 Machine Gun Crew

2 Panzer III observer tanks 
6 Panzer IV tanks
2 trucks

14x Concealed Concealed

 

4 Squad Bases (Village Garrison)
- 12 Regular Infantry
- 2 Elite Infantry
- 1 Machine Gun Crew

1 Panther (may be concealed in cover providing terrain)

2x AntiTank
5x Concealed Concealed

Division 2

(dark green hexes)
3 Honey light tanks

(orange hexes)
5 Squad Bases

- 18 Regular Infantry
- 2 Elite Infantry

1x Medic

2 Cruiser tanks
2 Firefly tanks
2 half-tracks(US)
3 Bren carrier
3 6-pounder AT guns

 

3 squad bases (2. Kompanie)
2 MG crews
1 officer
4 elite infantry
3 regular infantry

1x AntiTank

3 Tiger I E tanks
3 half-tracks

3 squad bases (1. Kompanie)
2 MG crews
1 officer
4 elite infantry
3 regular infantry

1x AntiTank

3 Tiger I E tanks
3 half-tracks

Heroes

Tom Stanley is the British hero. He is a sargeant on 6 pounder gun team. Pick one squad from the yellow group and mark it with a victory objective token. When Stanley's team fires a 6-pounder gun their attack gains +3 firepower. If Stanley's team is targeted for attack any losses may be shifted to another squad in the same hex.

The British player recives the tank buster leadership deck and may draw 3 cards from it at the start of the game. So long as Stanley's team is alive the player may play one card from this deck each round for free. Other cards from this deck may be played normaly for the printed command cost. If Stanley's team is eliminated, this deck and all cards already drawn from it are removed from play.

 

Michael Whitmann is the german hero, he is a tank ace. At the start of the game place the "tank ace" operations card in play. The chosen Tiger I E tank is Whitmann's tank. If his tank becomes heavily damaged Whitmann may, as an action, abandon it and take over any other fresh German tank within 4 hexes. This fatigues both the abandoned tank and the one he took over. Move the victory objective token to the new tank.

The German player recives the Blitzkrieger leadership deck and may draw 3 cards from it at the start of the game. So long as Whitmann is alive the player may play one card from this deck each round for free. Other cards from this deck may be played normaly for the printed command cost. If Whitmann is eliminated, this deck and all cards already drawn from it are removed from play.

Strategy Decks Tank buster leadership
British reinforcment
Blitzkrieger leadership
German Reinforcments
Starting Strategy Cards 3 3
Operations Cards 010 Inspiring Leadership
025 Hospital
011 Elite Tank Crew
009 Tank Ace
Deployment Zone

Div. 1: light green / yellow hexes 
Div. 2: dark green / orange hexes.

Assign to any squad:
2x Bronze Star
1x Silver Star
1x Medal of Honor

Div. 1: along the road in the black hexes on map 25B.
Div. 2: light gray hexes on maps 5A and 22A.

Assign to any squad:
2x Bronze Star
2x Silver Star
1x Medal of Honor

Starting Initiative Setup First Initiative Token
Objective

The British start the game with control of both victory objectives. They need to hold on to at least one of them to have a chance of winning. In the event that both sides control one victory marker at the end of the game the side holding the most command objectives wins. Obviously the more your side controls the greater your victory. The game can also end in a draw. Each victory objective is worth 3 command points during the game.

Rounds 12
Actions per turn 3 3
Reinforcements Round X (Status Phase)
2 Cruiser tanks
1 Firefly tank. 
Round X (Status Phase)
3 squad bases
2 MG crews
1 officer
4 elite infantry
3 regular infantry
1x AntiTank
3 Tiger I E tanks
3 half-tracks
Reinforcements procedure Starting in round 2 for the Germans and round 3 for the British each side will roll a number of dice equal to the current round number. If a 5 or 6 is rolled that player may bring on reinforcments. The German player may only bring on one group in a round. He will need to roll again in the next round to see if the next group arrives. The player may choose which group to bring in. This is done during the status phase. The reinforcments are moved onto the board with an "advance" or "fire and movement" action. See the map for entry points.
Special Rules

Firefly tank: Use a M4A1 Sherman tank figure to represent this unit. All stats are the same as the M4A1 Sherman except that "Firepower" vs. armor is increased to 10 and the unit gains the "Penetration" attribute of the US M10.

Cruiser tank: Use the Crusader MK. II tank figure from DotF to represent this unit. All stats are the same as a standard US M4A1 Sherman tank except "Movement" is increased to 7.

Honey light tank: Use the Matilda MK. II tank figure from DotF to represent this unit. All stats are the same as the Matilda tank except that "Movement" is incresed to 7 and "Armor" is reduced to 3.

This is a recce unit and gains the following: "Recon", place a recon token next to this tank. It gains all of the recon abilities listed in the DotF rules. This unit also gains "Incresed Priority". Fatigue this unit to reduce the cost of an Artillery card played from your hand by 1 (to a minimum of 0). When establishing contact with an artillery card add 1 to your die result. This unit must be the spotter for the attack.

Panzer III observer tank: This is a recce unit and gains the following: "Recon", place a recon token next to this tank. It gains all of the recon abilities listed in the DotF rules. This unit also gains "Incresed Priority". Fatigue this unit to reduce the cost of an Artillery card played from your hand by 1 (to a minimum of 0). When establishing contact with an artillery card add 1 to your die result. This unit must be the spotter for the attack.

Board Rules The open corners of the map block line of sight. You can't shoot or see across them. This is bocage country and visability is limited.

 

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Discuss this article in the forums (6 replies).
alecrespi replied the topic:
1 year 3 hours ago
I like your "keep it hidden" idea.
It doesn't seem particularly complicated to me.
Eventually it can be simplified without the use of the off-board transport markers and noting the number of the corresponding transport on a piece of paper...
JVHillegas-Elting replied the topic:
1 year 21 hours ago
I like the mechanics of it, in terms of functionally giving players a free "Increased Priority" Artillery Deck card, which could really help rain down some off-board firepower on their foe. At the same time, the unit also has the Recon specialization, which is great in-and-of itself.

I wonder, however, if there's a way to keep the unit's specialization hidden until it's first used? This would reflect the common practice (both Axis and Allied) of having these tank variants fitted with dummy guns in the turret so from their outward appearance they looked like standard tanks. Maybe something like this: The player with this unit places Transport Markers under all their tanks, and then off-board, hidden from the other player, they place the Recon Specialization Token under the associated Transport Marker. Upon first use, the player reveals that tank to be the "Observer Tank," and then places the Recon token next to that tank and removes the Transport Markers. Too complicated?

Not to be nit-picky, I will also note that the correct spelling is "Increased."
alecrespi replied the topic:
1 year 2 days ago
This is my first draft for the new Operation card (#143).

 
JVHillegas-Elting replied the topic:
1 year 3 days ago
I like that idea--would provide factions with another way to increase their artillery spotting ability without having officer units in LOS. And as long as the other side wasn't aware that a given tank unit was just an observer, the unit would be less like to be targeted specifically for that reason.
alecrespi replied the topic:
1 year 2 weeks ago

The German "Panzer III observer tank" is a cool idea for a scenario-specific unit.
Nice point!
I'll add it to the list of "special rules" to be converted into "operations cards".
We could create a generic "Observer Tank" OP card available for both axis and allies.
JVHillegas-Elting replied the topic:
1 year 1 month ago
The British "Firefly tank" is the modification of the American M4 Sherman with a QF 17-pounder (76.2 mm) main gun. Sherman variants used were the M4, M4 Composite, and M4A4.

The British "Cruiser tank" is the Cromwell, officially named Tank, Cruiser, Mk VIII, Cromwell (A27M), armed with the Ordnance QF 75 mm.

The British "Honey light tank" is the unofficial nickname of the American M3 Stuart light tank, armed with the 37 mm Gun M6 main gun.

The German "Panzer III observer tank" is a cool idea for a scenario-specific unit.