Support Us Buy Me a Coffee

292 Destroy the Guns

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)
Victory Results:
 0 %
Record a victory for ALLIES ARMY  0 %

June 6, 1944: Under orders, members of Company E 2/506th, assembled and led by Lt. Richard Winters approached a German artillery battery of four 105mm guns (originally believed to be 88mm) which fired upon Utah beach.

"No make me dead!"
--attributed to the Germans.
 

  American German
Division 1

4 Squad Bases
- 4 Regular Infantry
- 4 Elite Infantry
- 2 Officer
- 2 Machine Gun Crew

2x Flamethrower
4x Concealed Concealed

7 Squad Bases
- 24 Regular Infantry
- 2 Officer
- 1 Machine Gun Crew

2x Engineer

Division 2

-

-
Strategy Decks Command 1
Morale 1 (remove Take Down the Beast card)
Ground Support 1 (Remove Anti-Air Support card)
Supply 1 (Remove Vehicle Parts card)
Starting Strategy Cards 2 2
Operations Cards - Merciless Assualt
- Camouflage
- Double Time
- Inspiring Leadership
- Massive Confusion
- Seize The Initative
- Shaken Defenders
- Desperate Defenders
Deployment Zone Any Woods hex in 9B. One squad per entrenchment to represent the 105mm crews.
The machinegun squad must be positioned in the entrenchment outside the trench between map tiles 12a and 7b. Remaining squads may be placed anywhere inside the trench.
Starting Initiative Initiative Token  
Objective The Americans must destroy the four 105mm guns, represented by the 2 point objective markers located within the entrenchments in the trenches. The Americans achieve victory if all four guns are destroyed. The Germans win if they save at least one gun and the 5 point objective marker.
Rounds 8
Actions per turn 3 3
Reinforcements Americans receive 4 regular infantry, 1 elite infantry, and 1 officer at the beginning of their turn in round 4 on the appropriate hex on map tile 8a. Germans receive 10 regular infantry, 2 officers, and 4 machine guns at the beginning of their turn in round 4, split equally between the appropriate hexes on map tiles 5a and 12a.
Special Rules

German Trench: All hill and rough terrain represents the German trench. Any squads located in the trench receive +2 cover bonus if attacked from outside the trench. There are no bonuses if a squad is attacked by an Area Attack or if attacked by another unit located in the trench, as long as there is a clear LOS and is uninterrupted by plain terrain. The entrenchments located within the trench add a bonus regardless of where an attack originates from. It costs 1 MV to enter the trench and the usual 2 MV to enter the entrenchments.

Destroying 105mm Guns: In order for the Americans to destroy a 105mm cannon, an active unit must spend an action disabling the cannon. After
disabling a canon, the unit is fatigued.

German Command & Communications Bunker: The German 5 point objective marker represents the command and communications dug out containing maps of German fortifications along the French coast.

Optional Aid to American Player:
Americans may receive 5 squad bases opposed to 4 if desired for historical purposes.

Terrain Features All hill and rough terrain represents the German trench.

 

Tags: American Army, German Army, Complexity: High, Year: 1944

Print

Log in to comment

Random Quote

Sure, we want to go home. We want this war over with. The quickest way to get it over with is to go get the bastards who started it. The quicker they are whipped, the quicker we can go home. The shortest way home is through Berlin and Tokyo. And when we get to Berlin, I am personally going to shoot that paper-hanging son-of-a-%@&%# Hitler - just like I'd shoot a snake.  (In a speech delivered to his troops before embarking for Operation Overlord / D-Day)
American General George S. Patton