Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Oberleutnant Otto Carius was one of the greatest tank commanders of all time, destroying 150 tanks during WWII. In early March 1945 German High Command assigned him to lead a company of Jagdtiger tank destroyers defending the Rhine.
The river in this scenario is hardly the Rhine, and this is not historic, but come and witness what a Jagdtiger was capable of...

“In God I trust.”
Doc Mcoy

  American German
Division 1

6 Squad Bases
- 14 Regular Infantry
- 4 Elite Infantry
- 2 Officers
- 1 Machine Gun Crew
- 1 Mortar Crew

1x Medic
1x AntiTank

2 GMC CCKW 353 Trucks

4 Squad Bases
- 8 Regular Infantry
- 5 Elite Infantry
- 1 Officer
- 1 Machine Gun crew

1x AntiTank
1x Engineer

Division 2

3 M10 Wolverine Tank Destroyers
1 M36 Jackson Tank Destroyer
3 M4A3(75)W Sherman Tanks
2 M3A1 Half Tracks
 

2 Panzer IV Tanks
2 Stug III G Assault Guns
1 Panzer VI Tiger I Tank
4 SdKfz 251 Half Tracks

Strategy Decks

American Air Support 1
American Reinforcements 1
Artillery 1
Supply 1 (Remove "Supply Drop")

German Reinforcements 1
Ground Support 1
Morale 1
Starting Strategy Cards 4 4
Operations Cards 018 Seize the Initiative
010 Inspiring Leadership 010
009 Tank Ace
017 Camouflage
008 Lay Smoke
Deployment Zone Units must be brought onto the board from any hex on the southern edge, marked on the map in green. Units must be brought onto the board from any hex on the northern edge, marked on the map in grey.
Starting Initiative Initiative Token  
Objective

If a player controls all three Victory Objective Markers in any Status Phase, then they score 1 Victory Point (VP).
At the end of Round 8, each Victory Objective controlled is worth 2 VPs. Most VPs wins.

Control is determined by last to occupy durring a Command Phase, indicated by Control Markers.
If the Americans win, then Otto surrenders his Jagdtiger and starts a business after the war, wich he names after his tank.
If the Germans win, then Patton gets mad and defeats them the next day.
Command Points (CPs) are awarded based on how far a player has 'pushed' from their initial board edge setup (North for Germans, South for Americans).
First row is worth 2 CPs, second row is worth 1 additional CP (total of 3), etc . . .

Players can only score CPs for the highest value row they occupy (one row per command phase) no matter how many different rows they occupy. Players also may not score a row the enemy has passed, but players may score for the same row and probably will every round after the first.
I have placed cp markers on the board rows to show thier value to each player.
The German player also recieves 1 CP each Command Phase that Otto's Jagdtiger has not been knocked out.

Rounds 8
Actions per turn 3 3
Reinforcements

Round 3 (Status)
1 Squad Base
- 3 Elite Infantry
- 1 Officer

1 M3A1 HalfTrack
4 M4A3(75)W Sherman tanks * (see Special Rules).

Round 3 (Status)
1 Squad Base
- 3 Elite Infantry
- 1 Officer

1 SDKFZ HalfTrack

 

Special Rules

Oberleutnant Otto Carius: Otto's Jagdtiger is exactly 10 hexes off the northern board edge. He has wisely placed it on a level 3 hill. He can count range from any full hex on the north edge and begins his count with number 11. For this scenario the Jagdtiger will not move. Otto's Jagdtiger gets the Tank Ace Operations Card.
All the blind hexes from Otto's position have been marked in purple. It is common sense so players should not have to look at the map, and should be able to tell what is blind by looking at the board.
Otto may be targeted with air strikes and artillery.
His tank's Thick Armor trait does not apply against these attacks.
If Otto can see a unit, then the unit can also see him. Place any Fatigue markers or Op Fire markers on the Tank Ace card to show when Otto has fired, etc. Otto starts the game on Op Fire.

Reinforce Battalion Strategy Card: Any time a player uses this card they may replace 4 Regular Infantry figures with 3 Elite Infantry and an Officer, instead of the normal mix for this card. They may also choose to take a MG Team figure instead of two Elite Infantry. Both players may do this once per game.

Optional Variant Vehicles: If players opt not to use variant vehicles they use the following standard units instead:
• Americans: 7 M4A1 Sherman
• Germans: 4 Pz. IV and 1 Pz. VI Tiger I
If the Jagdtiger is not used, then place a level 2 hill overlay on top of the center hill space on board 4B. Give the Germans an extra Panzer VI Tiger I unit and place it on this hill spot, on Op Fire, to start the game. I have not tested the game this way.

Increased Mobility: American half tracks have a Movement of 8 for this scenario.

Camouflage Strategy Card: Germany starts with this card in their Play Area, but no hidden squads; however, squads may become hidden through card play.

Special Rules (units)

Jagdtiger Tank Destroyer
The Jagdtiger carried the most powerful anti tank gun used in the war. Its armor was impenetrable from the front. It could easily knock out allied tanks before they were in range to shoot back.
Type: Heavy Vehicle
Move: 4
Armor: 8
Firepower vs Infantry: Range = 12, Firepower = 5
Firepower vs Armor: Range = 15, Firepower = 22
Concussive Firepower: Receives +3 range and +3 firepower when attacking a squad in a building or pillbox.
Overrun: May move through an enemy-occupied hex, pinning all squads present (+1 movement cost per enemy unit).
Thick Armor: After defense dice are rolled, change one defense die into a "6" result.
No Turret: May not use Fire and Movement action; may move OR fire, not both

Stug III G Assault Gun
Type: Heavy Vehicle
Move: 5
Armor: 4
Firepower vs Infantry: Range = 5, Firepower = 6
Firepower vs Armor: Range = 8, Firepower = 10
Concussive Firepower: Receives +3 range and +3 firepower when attacking a squad in a building or pillbox.
Overrun: May move through an enemy-occupied hex, pinning all squads present (+1 movement cost per enemy unit).
No Turret: May not use Fire and Movement action; may move OR fire, not both

Panzer V Panther G Tank
Type: Heavy Vehicle
Move: 7
Armor: 5
Firepower vs Infantry: Range = 5, Firepower = 6
Firepower vs Armor: Range = 12, Firepower = 15
Concussive Firepower: Receives +5 range and +1 firepower when attacking a squad in a building or pillbox.
Overrun: May move through an enemy-occupied hex, pinning all squads present (+1 movement cost per enemy unit).

M10 Wolverine Tank Destroyer
Type: Light Vehicle
Move: 6
Armor: 2
Firepower vs Infantry: Range = 5, Firepower = 6
Firepower vs Armor: Range = 8, Firepower = 9
Concussive Firepower: Receives +3 range and +3 firepower when attacking a squad in a building or pillbox.
Overrun: May move through an enemy-occupied hex, pinning all squads present (+1 movement cost per enemy unit).
Slow Turret: Loses 3 movement points when conducting Fire and Movement action.

M36 Jackson Tank Destroyer
Type: Light Vehicle
Move: 7
Armor: 3
Firepower vs Infantry: Range = 5, Firepower = 6
Firepower vs Armor: Range = 11, Firepower = 13
Concussive Firepower: Receives +5 range and +3 firepower when attacking a squad in a building or pillbox.
Overrun: May move through an enemy-occupied hex, pinning all squads present (+1 movement cost per enemy unit).

M4A3(75)W Sherman
Type: Heavy Vehicle
Move: 7
Armor: 5
Firepower vs Infantry: Range = 5, Firepower = 6
Firepower vs Armor: Range = 6, Firepower = 8
Concussive Firepower: Receives +3 range and +3 firepower when attacking a squad in a building or pillbox.
Overrun: May move through an enemy-occupied hex, pinning all squads present (+1 movement cost per enemy unit).

Terrain Features The stream is “shallow”.

Editorial Note

I found this scenario online at the Scribd website in August 2023. It had an upload date of 2013. The scenario itself is not dated, but I suspect the designer created it prior to publication of the Normandy Expansion in 2008 because the statistics it lists for the Stug III, Panther, and M-10 units differ from those of the first appearance of this units' official stats in that expansion.
-- James V. Hillegas-Elting, August 2023

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Discuss this article in the forums (2 replies).
alecrespi replied the topic:
8 months 2 weeks ago

Thanks for getting this uploaded and more widely available to the community!
It's always a pleasure to expand the database of scenarios available for this game!
Thank you for sharing it.
JVHillegas-Elting replied the topic:
8 months 2 weeks ago
Thanks for getting this uploaded and more widely available to the community!