This scenario is the same as “Meeting Engagement” except for the game board. The dimensions of the game board remain the same from game to game, but the actual layout of the game board may change.
Scenario Set-up Option One: Before the players build their forces and before strategy decks and operations cards are determined, the game board is set up. Either by choice or random pick, one side sets up the map. The game board must follow the configuration as shown in the illustration. It is completely up to the side setting up the map which map boards and terrain tiles are used, but terrain features must be sensible: no incomplete hills, roads, streams, etc. Once the map is finished, the other side picks which end each side starts on.
Scenario Set-up Option Two: After the players build their forces (but kept secret) and before strategy decks and operations cards are determined, the game board is set up.
Optional Terrain: If all players agree, map boards and/or terrain tiles from Tide of Iron expansions may be used in creating the game board for this scenario.
American | German | |
Division 1 |
10 Free Squad Bases |
10 Free Squad Bases * See special rule “Building Your Army” for more details. |
Division 2 |
10 Free Squad Bases |
10 Free Squad Bases * See special rule “Building Your Army” for more details. |
Strategy Decks | Determined by pregame selections. See special rules. | Determined by pregame selections. See special rules. |
Starting Strategy Cards | 2 | 2 |
Operations Cards | Determined by pregame selections. See special rules. | Determined by pregame selections. See special rules. |
Deployment Zone | Basically, one side sets up the map while the other side chooses which end each side starts on. Deploy your forces on the yellow hex plus any number of the road hexes leading off-map. |
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Starting Initiative | Randomly determined (i.e., roll a die) | |
Objective | The side with the most Victory Points by the end of the game wins. If both sides have the same number of Victory Points, the game is a draw. |
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Rounds | 6 to 11 (see special rules) | |
Actions per turn | 3 | 3 |
Reinforcements | - | - |
Special Rules |
Building your You army: receive 10 free squad bases. In secret, you must build your forces using the appropriate American or German Build Roster (see below).
Effective Road Movement (For all Trucks): It costs one half (1/2) of a movement point - instead of one third (1/3) - for trucks to enter a contiguous road hex. |
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Terrain Features |
Determined by the player setting up the map. * For All Trucks * |
American Build Roster
Receive 10 squad bases for free.
Name | Value | Limit | # | Sub-total |
Regular Infantry | 1 | 54 | ||
Elite Infantry | 3 | 12 | ||
Officer | 4 | 6 | ||
Machine Gun Crew | 5 | 4 | ||
Mortar Crew | 5 | 3 | ||
Truck | 2 | 5 | ||
Half-track | 8 | 3 | ||
Sherman Tank | 20 | 4 | ||
Extra Squad Base | 5 | 8 | ||
Antitank Specialty | 6 | 3 | ||
Engineer Specialty | 6 | 3 | ||
Flamethrower Specialty | 6 | 3 | ||
Medic Specialty | 6 | 3 |
American Operations Cards Selections
Choose three Operations Cards by name or number to be removed:
1)
2)
3)
Choose two Operations cards by name or number you want to use or to give to your opponent:
1)
2)
American Strategy Deck Priority
Artillery 1 | |
Artillery 2 | |
Command 1 | |
Ground Support 1 | |
Morale 1 | |
Supply 1 |
German Build Roster
Receive 10 squad bases for free.
Name | Value | Limit | # | Sub-total |
Regular Infantry | 1 | 54 | ||
Elite Infantry | 3 | 12 | ||
Officer | 4 | 6 | ||
Machine Gun Crew | 6 | 3 | ||
Mortar Crew | 5 | 3 | ||
Truck | 2 | 5 | ||
Half-track | 8 | 3 | ||
Panzer IV Tank | 23 | 3 | ||
Tiger I Tank | 36 | 2 | ||
Extra Squad Base | 5 | 8 | ||
Antitank Specialty | 6 | 3 | ||
Engineer Specialty | 6 | 3 | ||
Flamethrower Specialty | 6 | 3 | ||
Medic Specialty | 6 | 3 |
German Operations Cards Selections
Choose three Operations Cards by name or number to be removed:
1)
2)
3)
Choose two Operations cards by name or number you want to use or to give to your opponent:
1)
2)
German Strategy Deck Priority
Artillery 1 | |
Artillery 2 | |
Command 1 | |
Ground Support 1 | |
Morale 1 | |
Supply 1 |
Optional Rule
Instead of removing the Strategy Deck from the game when both players selected the same deck, have it "Shared" instead. All players must agree upon this before starting to choose Strategy Decks.
Remember, once both sides receive two Strategy Decks, the procedure is finished.