The Tuscan town of Cecina was the scene of a bitter engagment in the summer of 1944. Men of the US 34 Infantry division, supported by the 752nd Tank Battalion, struggled to liberate the town from the 16th SS Panzergrenadiers.
By the first day of July, the town was largly in Allied hands but SS men hung on to the outskirts.
Morale bolstered by the arrival of elements of the 504th Heavy Panzer Battalion, the I./SS Panzergrenadiers Regiment 35 launched a counter attack into the town on the afternoon of July 1.
The men of the 3rd platoon, B company, 752nd had thus far managed to dodge that days action, but word came over the radio that enemy tanks were entering the town.
With elements of E company,133rd Infantry Regiment, they drove east, to meet the enemy......
Historicaly, this portion of the battle ended as soon as it started when the lead Sherman knocked out the lead Tiger in a old west style shootout. I have designed this scenario so a similar ending is possible. If however the battle stays close and the Germans make progress, this scenario can form into a fine battle with rienforcements coming in for both sides, as could have easily happend in history.
American | German | |
Division 1 |
5 Sherman Tank |
1 Panzer IV Tank 2 Tiger I |
Division 2 |
4 Squad Bases |
4 Squad Bases |
Strategy Decks | American Reinforcements 1 Artillery 1 Supply 1 |
Command 1 German Reinforcements 1 Morale 1 |
Starting Strategy Cards | 3 | 3 |
Starting Command Points | 1 | 2 |
Operations Cards | - Tank Ace - Elite Tank Crew |
- Lay Smoke |
Deployment Zone | Any green hex. | Div. 1: Any grey and any purple hexes. Div. 2: Any purple hex. |
Starting Initiative | ||
Objective |
The Americans are ordered to stop the German advance. If they get a foot hold into town, we may be in for a fight.
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The Germans are ordered to take the road junction and repell any american forces. If they have any success, they can expect reinforcements. |
Victory Points |
The player with the most victory points at the end of 8 turns wins the game. If by the end of any command phase, a player is 2 or more victory points in the lead, then the opossing forces begin to route and he is immediately declared the winner.
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Rounds | 8 | |
Actions per turn | 3 | 3 |
Reinforcements | - | - |
Special Rules |
If the tank ace is lost, so is the elite tank crew card. These cards represent the leadership of Lietenant Edwin W. Cox. The Shermans are M4A3(75)W with the following stats. |
The Panzer is not a Panzer. Instead it is a SugIIIG with the following stats. |