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As of now the voting/match record system is working properly again.
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Thank you so much Robert for helping us overcome this obstacle!
Happy logging to everyone.
As you may have noticed, for about a couple of weeks I worked on the migration of the platform on which this website is developed.
Now everything should be operational, except the Vote plugin.
Thank you for your patience with this necessary upgrade, and your continued understanding whilst we get the scenario victor polling working again.
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Alessandro
I've recently been contact by one of Richard Borg playtesters (Steven Malecek) asking for permission to post his "solitaire rules".
Here they are, with his introduction:
I am one of Richard's playtesters for 20 years now, during the Flu Pandemic we have found it hard to play, I know there are solitaire rules out there that have been adapted from other games to use with C&C but I have come up with this simple set of solitaire rules. I have tested it over 60 games at least 5 times with each version and it works well even using Combat/Tactical Cards and in EPIC modes.
Solitaire Command and Colors |
https://www.gmtgames.com/p-724-commands-colors-samurai-battles.aspx
So what makes GMT’s Commands & Colors: Samurai Battles game Great? In a word, More! GMT’s C&C: Samurai Battles game has more scenarios, more units to deploy, additional types of Japanese units, a jammed-packed battlefield with more units and more terrain. And there are still more expansion materials already waiting in the wings.
First - there are more units and more unit types in the game. Yep, it will take some time to apply stickers to all the blocks, but doing so is a breeze, when compared to the time it took to assemble figures. When done, blocks are very durable and easy to store.
Second - the battlefield comes on a one-piece mounted map board. Not really any larger in that it still stands at 11 hexes deep by 12 hexes wide, but there are plenty of terrain tiles including new types of terrain, fences, ramparts, castle walls and more.
Third - more scenarios, which no doubt will be the most important feature for anyone who owns and enjoys the previous version of Samurai Battles from Zvezda. If all goes as planned, the game will have around 40 scenarios.
Truth be known, in regard to Zvezda’s Samurai Battles game... A few weeks before the game was to go to the printers, I was informed that the number of plastic figures originally planned for the game had been reduced. Therefore, the number of units in most of the Commands & Colors scenarios had to be reduced. After a few days of scrambling, the Commands & Colors scenarios were adjusted. So even if some of the battle scenarios titles in GMT’s scenario booklet are familiar, they are not exactly the same because they are now back to their original unit deployments, which means more units to command.
Much of what is written here is to give players that own an old version of the game enough information about GMT's enhanced game to provide them with reasons to support this project. But even if you have never played the Zvezda edition or any Commands & Colors game, there is plenty the game has to offer. For me personally, I never stopped believing in the game and I have always known that the Japanese Samurai period provides some very fascinating and interesting historical possibilities. GMT also believes in this and that is why they will make a Great game. Welcome and Enjoy! - Richard Borg
Battles Included in Commands and Colors: Samurai Battles (Tentative):
Components:
I'm happy to announce the publications of both decks (command and dragon cards) translated in Italian language.
Many thanks to Riccardo Minissale for the hard work and for sharing them.
Grazie
Alessandro
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Map Name | Played on | User |
---|---|---|
G40 DOMYOJI 1615 AD (Battle Among the Tombs) | 2025-03-03 02:24:49 | NightOwl3 |
G38 SEKIGAHARA 1600 AD (Assault against Ishida Mitsunari) | 2025-02-23 20:13:29 | NightOwl3 |
G39 DOMYOJI 1615 AD (Heights of Komatsuyama) | 2025-02-23 20:05:18 | NightOwl3 |
MM01 First Battle of Konodai (Nov 1538) | 2025-02-15 13:29:02 | Hawkmoon |
G37 SEKIGEHARA 1600AD (East of Mt. Nangu) | 2025-02-09 01:52:59 | NightOwl3 |
G36 SEKIGAHARA 1600 AD (Opening Attack) | 2025-02-09 01:51:39 | NightOwl3 |
G35 SURIAGEHARA 1589 AD | 2025-02-09 01:49:30 | NightOwl3 |
GP17. SECOND BATTLE OF UJI (February 1184) | 2024-12-31 03:03:23 | ozzie |
GP02 THE FIRST BATTLE OF UJI (June 1180) | 2024-12-31 03:01:47 | ozzie |
GP05. NARA (January 1181) | 2024-12-31 03:00:40 | ozzie |
Map Name | Times Played |
---|---|
101 Arita Castle (1517) Phase 1 | played 17 times |
G02 ARITA CASTLE 1517 AD (Phase 1 - Takeda Vanguard) | played 14 times |
003 Fourth Kawanakajima (1561) Phase 2 | played 14 times |
103 Koriyama Castle (1540) - River Enokawu | played 14 times |
001 First Samurai Skirmish | played 14 times |
010 Second Battle of Azuki-zaka (1548) | played 13 times |
G03 ARITA CASTLE 1517 AD (Phase 2 - Matauchi River) | played 13 times |
102 Arita Castle (1517) Phase 2 | played 12 times |
009 First Battle of Azuki-zaka (1542) | played 11 times |
G26 THE RAVINE NEAR SAIGADAKE 1572 AD | played 10 times |