Following this thread by Minakami Yuki, I created all the "Event Cards" trying to stay as close to the original layout as possible.
https://boardgamegeek.com/thread/2642895/alternative-reskinned-dragon-card-deck-plus-option
You can download the deck directly from here.
Here's a preview.

I'm excited to announce the release of 15 brand-new scenarios created by Minakami Yuki, expanding the strategic and historical depth of Commands & Colors: Samurai Battles!
Among these new additions, five scenarios are linked together as part of an epic mini-campaign: The Nagashino Campaign — allowing players to relive one of the most dramatic battles of the Sengoku period through a connected series of engagements.
Whether you’re looking for fresh standalone challenges or a full campaign experience, these new scenarios promise to test your tactical skills and immerse you even deeper in the age of the samurai.
Here they are:
Sharpen your blades, command your troops, and lead your clan to glory!
A new TTS tournament is being started
https://boardgamegeek.com/thread/3579294/c-and-c-samurai-battles-tournament-tts
As of now the voting/match record system is working properly again.
Again, please report any issues in the forum.
Thank you so much Robert for helping us overcome this obstacle!
Happy logging to everyone.
As you may have noticed, for about a couple of weeks I worked on the migration of the platform on which this website is developed.
Now everything should be operational, except the Vote plugin.
Thank you for your patience with this necessary upgrade, and your continued understanding whilst we get the scenario victor polling working again.
Please report any problems to
Or
Thank you for your support.
Alessandro
A new module based on the C&C Ancients module is in Beta testing
https://www.boardgamegeek.com/thread/2668353/vassal-module-available
please comment there with any suggestions
I've recently been contact by one of Richard Borg playtesters (Steven Malecek) asking for permission to post his "solitaire rules".
Here they are, with his introduction:
I am one of Richard's playtesters for 20 years now, during the Flu Pandemic we have found it hard to play, I know there are solitaire rules out there that have been adapted from other games to use with C&C but I have come up with this simple set of solitaire rules. I have tested it over 60 games at least 5 times with each version and it works well even using Combat/Tactical Cards and in EPIC modes.
| Solitaire Command and Colors |
https://www.gmtgames.com/p-724-commands-colors-samurai-battles.aspx
So what makes GMT’s Commands & Colors: Samurai Battles game Great? In a word, More! GMT’s C&C: Samurai Battles game has more scenarios, more units to deploy, additional types of Japanese units, a jammed-packed battlefield with more units and more terrain. And there are still more expansion materials already waiting in the wings.
First - there are more units and more unit types in the game. Yep, it will take some time to apply stickers to all the blocks, but doing so is a breeze, when compared to the time it took to assemble figures. When done, blocks are very durable and easy to store.
Second - the battlefield comes on a one-piece mounted map board. Not really any larger in that it still stands at 11 hexes deep by 12 hexes wide, but there are plenty of terrain tiles including new types of terrain, fences, ramparts, castle walls and more.
Third - more scenarios, which no doubt will be the most important feature for anyone who owns and enjoys the previous version of Samurai Battles from Zvezda. If all goes as planned, the game will have around 40 scenarios.
Truth be known, in regard to Zvezda’s Samurai Battles game... A few weeks before the game was to go to the printers, I was informed that the number of plastic figures originally planned for the game had been reduced. Therefore, the number of units in most of the Commands & Colors scenarios had to be reduced. After a few days of scrambling, the Commands & Colors scenarios were adjusted. So even if some of the battle scenarios titles in GMT’s scenario booklet are familiar, they are not exactly the same because they are now back to their original unit deployments, which means more units to command.
Much of what is written here is to give players that own an old version of the game enough information about GMT's enhanced game to provide them with reasons to support this project. But even if you have never played the Zvezda edition or any Commands & Colors game, there is plenty the game has to offer. For me personally, I never stopped believing in the game and I have always known that the Japanese Samurai period provides some very fascinating and interesting historical possibilities. GMT also believes in this and that is why they will make a Great game. Welcome and Enjoy! - Richard Borg
Battles Included in Commands and Colors: Samurai Battles (Tentative):
Components:
I'm happy to announce the publications of both decks (command and dragon cards) translated in Italian language.
Many thanks to Riccardo Minissale for the hard work and for sharing them.
Grazie
Alessandro
Hi guys,
another year passed by and we have to prepare for the brand new 2018!
This website is a "one men" work so feel free to contribute in every way you decide using the PAYPAL icon on the top-right corner.
Thank you in advance.
Sincerely
Alessandro
I'm cross posting this message on all other C&C website.
Hi guys,
It looks like yesterday when I decided to group all C&C website under a single web domain (commandsandcolors.net)... but a full year has passed!
A single domain has the great benefit to ask for a single renewal so I'm here asking for your contribution to keep this website free, updated and without annoying ads!
Feel free to contribute in every way you decide using the PAYPAL icon on the top-right corner.
Thank you in advance.
Sincerely
Alessandro
I'm cross posting this message on all other C&C website.