Samurai Battles - Commands and Colors System
  • Home
  • The Game
    • Rules
    • Rules (GMT)
    • Units
    • Terrains
    • Command Cards
    • Dragon Cards
    • FAQs
    • Expansion 1 - Ninja Attack
    • Art of Tactic
    • Variants
  • Maps
    • Unsorted
    • Sengoku period
    • Campaigns of the Hōjō clan
    • Campaigns of the Mōri clan
    • Campaigns of the Oda clan
    • Campaigns of the Shimazu clan
    • Campaigns of the Takeda
    • Campaigns of Tokugawa Ieyasu
    • Siege of Osaka
    • Genpei War (1180-1185)
  • Articles
    • Tournaments
    • CCS related
    • History
    • Scenario Designers
  • News
  • Forum
  • Downloads
  • Contacts
  • Login
  1. You are here:  
  2. Home
  3. The Game
  4. Rules

Rules

The Samurai Battles Commands & Colors game rules allow players to portray important engagements of Medieval Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.

The Command card system drives movement, creates “fog of war”, and presents players with many interesting challenges and opportunities, while the battle dice resolve combat quickly and efficiently. Honor & Fortune will task players to maintain balance and the Dragon cards add an element of suspense. The battlefield tactics you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various Medieval Japanese unit types, their weapons, battle terrain, and written history.

In this core game, we focus on a number of battles of the Japan’s “Warring States Period” (Sengoku Jidai) 1550-1600. Additional expansion modules focusing on specific battles and a series of mini-kit figure expansions are forthcoming to expand and enhance your Samurai Battles experience.

Welcome and Enjoy!
Richard Borg

LOTR_carte_morale

Articles
Title Author Hits
01 Introduction Alessandro Crespi 2934
02 Contents Alessandro Crespi 4099
03 Object of the game Alessandro Crespi 2424
04 Setting up the game Alessandro Crespi 2706
05 Game Turn Alessandro Crespi 2430
06 Phase1 - Play a Command Card Alessandro Crespi 2588
07 Phase2 - Order Units and Leaders Alessandro Crespi 2748
08 Phase3 - Movement Alessandro Crespi 2467
09 Phase4 - Battle Alessandro Crespi 3449
10 Phase5 - End of Turn Alessandro Crespi 2260
11 Honor & Fortune Alessandro Crespi 2843
12 End Game & Victory Alessandro Crespi 2369
13 Dragon Cards Alessandro Crespi 3259
14 Command Cards Alessandro Crespi 2966
15 Battlefield Terrain Alessandro Crespi 3151
RSS

 Support Us Buy Me a Coffee

All Rights Reserved to respective owners © 2015-2025.
Website launched JUNE 2013 by Alessandro Crespi.
Samurai Basttles is a registered trademark of GMT Games (first edition published by ZVEZDA).

Privacy Policy