Samurai Battles - Commands and Colors System
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Commands & Colors

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Rules 15

The Samurai Battles Commands & Colors game rules allow players to portray important engagements of Medieval Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.

The Command card system drives movement, creates “fog of war”, and presents players with many interesting challenges and opportunities, while the battle dice resolve combat quickly and efficiently. Honor & Fortune will task players to maintain balance and the Dragon cards add an element of suspense. The battlefield tactics you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various Medieval Japanese unit types, their weapons, battle terrain, and written history.

In this core game, we focus on a number of battles of the Japan’s “Warring States Period” (Sengoku Jidai) 1550-1600. Additional expansion modules focusing on specific battles and a series of mini-kit figure expansions are forthcoming to expand and enhance your Samurai Battles experience.

Welcome and Enjoy!
Richard Borg

LOTR_carte_morale

Units 13

Terrains 9

Bridge
Bridge
Building
Building
Command Tent
Command Tent
Field Terrain
Field Terrain
Ford & Fordable Stream
Ford & Fordable Stream
Forest
Forest
Hill
Hill
Ravine
Ravine
River
River

Command Cards 19

Advance
Advance
Cavalry Charge
Cavalry Charge
Counter Attack
Counter Attack
Crane's Wing
Crane's Wing
First Strike
First Strike
Flying Geese
Flying Geese
Hold and Shoot
Hold and Shoot
Infantry Onslaught
Infantry Onslaught
Leadership
Leadership
Order One Unit
Order One Unit
Order Two Units
Order Two Units
Order Three Units
Order Three Units
Order Units with Green Circle
Order Units with Green Circle
Order Units with Blue Triangle
Order Units with Blue Triangle
Order Units with Red Square
Order Units with Red Square
Out Flanked
Out Flanked
Serpent Command
Serpent Command
Shogun
Shogun
Tiger Tail
Tiger Tail

Dragon Cards 35

Dragon Cards Rules

Dragon Cards and Command Cards FAQ

Ninja Assassin
Ninja Assassin
White Dragon
White Dragon
White Fox Spirit
White Fox Spirit
Turncoat
Turncoat
Timid Success
Timid Success
Tea Ceremony
Tea Ceremony
Tactical Wisdom
Tactical Wisdom
Strike Fear
Strike Fear
Spirit of Haya-Ji
Spirit of Haya-Ji
Spirit of Kishijoten
Spirit of Kishijoten
Shot Proof Armoor
Shot Proof Armoor
Rice Famine
Rice Famine
Revenge
Revenge
Red Dragon
Red Dragon
Practice of Aikido
Practice of Aikido
Physician
Physician
Personal Challenge
Personal Challenge
Panic
Panic
Ninja Thief
Ninja Thief
Move as the Wind
Move as the Wind
Legendary Combat
Legendary Combat
Katchu-Keiba Victor
Katchu-Keiba Victor
Insult
Insult
Head Collector
Head Collector
Followers of Bishamon
Followers of Bishamon
Fire by Rank
Fire by Rank
Fire Arrows
Fire Arrows
Desparate Charge
Desparate Charge
Cowards
Cowards
Bravery
Bravery
Brave Leader
Brave Leader
Brave Messenger
Brave Messenger
Blue Dragon
Blue Dragon
Ashigaru Attack
Ashigaru Attack
Ambush
Ambush

FAQs 15

FREQUENTLY ASKED QUESTIONS

If you are searching for some clarifications about the rules, let's have a look at these FAQs.

If you can't find the answer over here you could try posting your question in the FORUM.

Expansion 1 - Ninja Attack 0

The council of war was over, and the samurai returned to their squads, ready to lead their warriors in the morning attack. Silently, a shadow drops from the ceiling beam, landing soundlessly on the floor. Bodyguards rattled their weapons on the other side of the wall… the Shogun mumbled something in his sleep. The ninja paused for a moment, wondering if he should use this opportunity to decapitate the enemy army. But he had not been given such an order. His mission for today was already complete. Besides, he could get the Shogun next time—and the morning will bring a very unpleasant surprise on the battlefield! Soundless as the stars, the ninja lept out the window, crept behind the guards, and like a cat vanished into the maple forest…

With the release of the first big expansion for the unique historical military boardgame Samurai Battles, Zvezda is poised to change the nature of warfare forever! The “Shadow Warriors” may be almost useless on the battlefield, but they are indispensable as spies, assassins, and saboteurs. Of course, the ninja will not provide a decisive victory, but they can intercept the orders your foe sends to his units, neutralize key figures in his army, and spoil his plans in every possible way. Plus, they are the only unit that can climb mountains—now the enemy cannot feel safe even behind unclimbable slopes!

Ninja Attack introduces new and subtle strategies to Zvezda’s game of feudal Japanese warfare. Included in the set are 18 units of highly-detailed and historically-accurate miniatures: 2 bands of ninja warriors, 8 troops of mounted archers, 6 squads of samurai archers, and 2 groups of samurai commanders (a total of 64 individual warriors!). This is the first appearance of the highly-mobile and extremely powerful mounted archers, which can move around the battlefield and lay waste to the enemy from afar. Samurai archers are a more powerful (and expensive!) version of the ashigaru archers included in the starter set.

The box includes everything you need to add these new units to the game, including sashimono (unit flags), decals, and unit cards. Two scenario books are also included, featuring eight scenarios for playing Samurai Battles with the Art of Tactic (designed by Konstantin Krivenko) and eight scenarios for Commands & Colors (designed by Richard Borg).

Random Map

PrevNext
Unsorted
001 First Samurai Skirmish
001 First Samurai Skirmish
Sengoku period
009 First Battle of Azuki-zaka (1542)
009 First Battle of Azuki-zaka (1542)
Sengoku period
010 Second Battle of Azuki-zaka (1548)
010 Second Battle of Azuki-zaka (1548)
Campaigns of the Takeda
002 Fourth Kawanakajima (1561) Phase 1
002 Fourth Kawanakajima (1561) Phase 1
Campaigns of the Takeda
003 Fourth Kawanakajima (1561) Phase 2
003 Fourth Kawanakajima (1561) Phase 2
Campaigns of the Takeda
004 Fourth Kawanakajima (1561) Phase 3
004 Fourth Kawanakajima (1561) Phase 3
Campaigns of the Takeda
005 Fourth Kawanakajima (1561) Phase 4
005 Fourth Kawanakajima (1561) Phase 4
Campaigns of the Takeda
006 Fourth Kawanakajima (1561) Phase 5
006 Fourth Kawanakajima (1561) Phase 5
Campaigns of the Takeda
107 Mikata-Ga-Hara (1572)
107 Mikata-Ga-Hara (1572)
Campaigns of the Takeda
108 The Ravine near Saigadake (1572)
108 The Ravine near Saigadake (1572)
Siege of Osaka
007 Domyoji (1615) - Heights of Komatsuyama
007 Domyoji (1615) - Heights of Komatsuyama
Siege of Osaka
008 Domyoji (1615) - Battle Among the Tombs
008 Domyoji (1615) - Battle Among the Tombs

All Rights Reserved to respective owners © 2015. Website launched JUNE 2013 by Alessandro Crespi.
Samurai Basttles is a registered trademark of ZVEZDA.

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  • The Game
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    • Units
    • Terrains
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    • Dragon Cards
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    • Expansion 1 - Ninja Attack
    • Art of Tactic
    • Variants
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    • Unsorted
    • Sengoku period
    • Campaigns of the Takeda
    • Siege of Osaka
    • Campaigns of Oda Nobunaga
    • Campaigns of the Mōri clan
    • Campaigns of the Hōjō clan
    • Genpei War (1180-1185)
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