Victory Results:
 25 %
Record a victory for BOTTOM ARMY  75 %
Total plays 4 - Last reported by NightOwl3 on 2024-12-24 01:40:48

HISTORY DETAILS
All out war was waging between the familes of Date and Hatakeyama, after the head of the Date family was kidnapped and killed by the head of the Hatakeyama family, who was also in turn put to death after the killing. In November, Hatakeyama Kuniohmaru gathered many of his allies and marched into Date territory. Date Masamune mustered what forces he could and prepared to defend Takakura Castle and village of Arai. A Date force was also deployed in front of the Seto stream. Kuniohmaru's larger army quickly overran Takakura castle and the village and then moved against the Date forces at Hitotori bridge. These Date forces were soon pushed back by the sheer mass of the enemy. The allies planned to renew the attack the next day, but Satake Yoshichika received word that his lands had been invaded while away and took the bulk of the allied attack force with him back to his territory. The allies, with their army strength greatly reduced, withdrew.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?

 

Bridge Building Castle Forest Hill River River
1 1 1 5 5 7 2

 

Date Samurai Army (Red)
Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Bowmen Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader
2 1 2 1 3 2 1 2

Allied Samurai Army (Blue)
Move First
Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Bowmen Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader
5 2 3 1 4 3 3 2

Victory
9 Banners
* 1 Victory Banner for each unit or leader eliminated.
* The Allied player will gain 1 permanent Victory Banner when an allied unit occupies the Castle. In addition, the Date player will lose 1 command card, selected at random, when the castle is captured.
* The Allied player will gain 1 permanent Victory Banner when an allied unit occupies the village of Arai.
* The Allied player will gain 1 permanent Victory Banner when an allied unit occupies Hitotori bridge.
* A permanent victory banner once gained cannot be lost or be gained a second time.

Special Rules
* The Seto stream is fordable.

 

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NightOwl3 replied the topic:
3 weeks 1 day ago
Coming off that great victory in the last game, I knew I would not roll that well again, and that this scenario would favor Blue (Judd) due to the sheer size of his troops compared to mine. I predicted that he would win, and he did. However, there was some last minute drama where a fire and hold card hit his big push across the river with withering firepower. But it was not enough to stop him picking off some of my weak troops. This is an interesting scenario due to the victory conditions and lopsided numbers. Judd was quick to move up to gain some banners by taking objectives (rare in CCS). Then his next push would be to take the bridge and cross the river. He quickly ran up a big advantage on me in banners. I then decided to race my two CAV units down his flanks and attack the weaker units. It worked ok on his right, but on the left he had a gunner in a forrest hex that would not move even though unsupported. He must have been chanting "You shall not pass!" It stopped what might have been some fun. However, Judd kept up the pressure and drove to the bridge. One he got close enough I did play the Blue Dragon card which did get one hit. After some battles near the bridge I was able to play the "Fire and Hold" card combined with the fire twice Dragon Card. This allowed me to get several banners including a leader check kill. Was I about to make a comeback? It was now very close, but I had some weak units surrounded deep in his territory, and he was finally able to cross the river on his left and scatter my weak light troops. New terrain here was the village and Takakura Castle.
Final score 9-6 for Blue.

Good game Judd.
Hawkmoon replied the topic:
1 year 2 months ago
1st game : 9/3 for the Allies well helped by 2 Cavalry Charges
2nd game : 9/5 for the Date with a lot of Shogun cards, TC and a missed Turncoat action played by the Allies.