GMT Edition


| MOVE | Move up to 2 hexes and if units moves no battle |
| RANGE | 4 hexes |
| CC DICE | 2. When an AA units moves it may not engage in close combat. |
| RANGED DICE | 2 at range of 2 or 3 hexes. 1 at range of 4 hexes. |
| TARGET ADJACENT | No ranged combat (this is close combat) |
| SUPERIOR RANK / ARMOR | None. |
| MORALE | Retreat 1 hex for each flag unit can't ignore. |
| RETREAT | Lose 1 Honor & Fortune token for each unit retreats. |
| NOTES | When an AA unit moves it may not engage in ranged or close combat. An AA unit will also score a hit for each sword rolled in ranged combat. An AA unit will NOT collect Honor & Fortune tokens in ranged combat. |
ZVEZDA Edition
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| MOVE | 2 |
| RANGE | 4 |
| FIRE DICE |
0-2-2-1 (cannot fire if moved) |
| CC DICE |
2 |
| RETREAT |
1 hex per flag, 1 honor per hex |
| SPECIAL |
Sword hits in range combat May advance |



