GMT Edition


| MOVE | 1 hex and battle |
| RANGE | 3 hexes |
| CC DICE | 3 dice |
| RANGED DICE | 3 dice at range 2 or 3 hexes. Reduced to 1 die if unit moves and fires. |
| TARGET ADJACENT | No ranged combat (this is close combat) |
| SUPERIOR RANK / ARMOR | In close combat unit will ignore 1 sword from blue unit and 2 swords from green unit. |
| MORALE | May ignore 1 flag, and retreat 1 hex for each flag unit does not or cannot ignore. |
| RETREAT | Lose 2 Honor & Fortune tokens for each hex unit retreats. |
| NOTES | When a SB unit moves and engages in ranged combat, the number of dice rolled is reduced to 1 die. An SB unit will collect Honor & Fortune tokens in ranged combat. |
ZVEZDA Edition
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| MOVE | 1 |
| RANGE |
3 |
| FIRE DICE |
0-3-3 (1 if moved) |
| CC DICE |
4 (3 if moved) |
| IGNORE |
2 sword from Circle (cc only) 1 sword from Triangle (cc only) 1 flag |
| RETREAT | 1 hex per flag, 2 honor per hex |
| SPECIAL |
No sword hits in range combat May advance Collect honor in ranged combat |



