GMT Edition

 

MOVE 1 hex and battle
RANGE 3 hexes
CC DICE 3 dice
RANGED DICE 3 dice at range 2 or 3 hexes. Reduced to 1 die if unit moves and fires.
TARGET ADJACENT No ranged combat (this is close combat)
SUPERIOR RANK / ARMOR In close combat unit will ignore 1 sword from blue unit and 2 swords from green unit.
MORALE May ignore 1 flag, and retreat 1 hex for each flag unit does not or cannot ignore.
RETREAT Lose 2 Honor & Fortune tokens for each hex unit retreats.
NOTES When a SB unit moves and engages in ranged combat, the number of dice rolled is reduced to 1 die. An SB unit will collect Honor & Fortune tokens in ranged combat.

 


 

ZVEZDA Edition

   
   

 

MOVE 1
RANGE
3
FIRE DICE
0-3-3 (1 if moved)
CC DICE
4 (3 if moved)
IGNORE
2 sword from Circle (cc only)
1 sword from Triangle (cc only)
1 flag
RETREAT 1 hex per flag, 2 honor per hex
SPECIAL
No sword hits in range combat
May advance
Collect honor in ranged combat
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