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Movement | A unit or leader that enters a building hex must stop and may move no further on that turn. |
Combat | • A unit entering a building hex may not battle that turn. • An infantry unit on a building hex battles in close combat with a maximum of 2 dice. • An infantry unit on a building hex battles with a maximum of 1 die in ranged combat. • A cavalry unit on a building hex battles with a maximum of 1 die. • A unit attacking an enemy unit on a building hex battles in close combat with a maximum of 2 dice. • A unit attacking an enemy unit on a building hex battles in ranged combat with a maximum of 1 die. • A leader may not impact a unit’s close combat by inspiring the unit when the unit is on a building hex. • A unit on a building hex may ignore 1 flag. |
Line of Sight | A building hex blocks line of sight. |
FAQs
Must stop and cannot battle.
Infantry in a building rolls 2 dice in close combat and 1 in ranged.
Cavalry in a building rolls 1 die.
Units attacking a target in a building roll 2 dice in close combat and 1 in ranged.
Units in a building cannot be inspired.