GMT Edition


| MOVE | Move up to 2 hexes and battle |
| RANGE | 3 hexes |
| CC DICE | 2. |
| RANGED DICE | 2 at range of 2 or 3 hexes. Reduced to 1 if unit moves and fire. |
| TARGET ADJACENT | No ranged combat (this is close combat) |
| SUPERIOR RANK / ARMOR | None. |
| MORALE | Retreat 1 hex for each flag unit can't ignore. |
| RETREAT | Lose 1 Honor & Fortune token for each hex unit retreats. |
| NOTES | When an AB unit moves and engages in ranged combat, the number of dice rolled is reduced to 1 die. An AB unit will collect Honor & Fortune tokens in ranged combat. |
ZVEZDA Edition
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| MOVE | 2 |
| RANGE | 3 |
| FIRE DICE |
0-2-2 (1 if moved) |
| CC DICE |
2 |
| RETREAT |
1 hex per flag, 1 honor per hex |
| SPECIAL |
No sword hits in range combat May advance Collect honor in ranged combat |



