GMT Edition

 

MOVE Move up to 2 hexes and if units moves no battle
RANGE 4 hexes
CC DICE 2. When an AA units moves it may not engage inclose combat.
RANGED DICE 2 at range of 2 or 3 hexes. 1 at range of 4 hexes.
TARGET ADJACENT No ranged combat (this is close combat)
SUPERIOR RANK / ARMOR None.
MORALE Retreat 1 hex for each flag unit can't ignore.
RETREAT Lose 1 Honor & Fortune token for each unit retreats.
NOTES When an AA unit moves it may not engage in ranged or close combat. An AA unit will also score a hit for each sword rolled in ranged combat. An AA unit will NOT collect Honor & Fortune tokens in ranged combat.

 


 

ZVEZDA Edition 

       
   

 

MOVE 2
RANGE 3
FIRE DICE
0-2-2 (1 if moved)
CC DICE
2
RETREAT
1 hex per flag, 1 honor per hex
SPECIAL
No sword hits in range combat
May advance
Collect honor in ranged combat
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