GMT Edition

 

MOVE Move up to 2 hexes and battle
RANGE 3 hexes
CC DICE 2.
RANGED DICE 2 at range of 2 or 3 hexes. Reduced to 1 if unit moves and fire.
TARGET ADJACENT No ranged combat (this is close combat)
SUPERIOR RANK / ARMOR None.
MORALE Retreat 1 hex for each flag unit can't ignore.
RETREAT Lose 1 Honor & Fortune token for each hex unit retreats.
NOTES When an AB unit moves and engages in ranged combat, the number of dice rolled is reduced to 1 die. An AB unit will collect Honor & Fortune tokens in ranged combat.

 


 

ZVEZDA Edition 

       
   

 

MOVE 2
RANGE 3
FIRE DICE
0-2-2 (1 if moved)
CC DICE
2
RETREAT
1 hex per flag, 1 honor per hex
SPECIAL
No sword hits in range combat
May advance
Collect honor in ranged combat
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