GMT Edition
MOVE | Move up to 2 hexes and if units moves no battle |
RANGE | 4 hexes |
CC DICE | 2. When an AA units moves it may not engage inclose combat. |
RANGED DICE | 2 at range of 2 or 3 hexes. 1 at range of 4 hexes. |
TARGET ADJACENT | No ranged combat (this is close combat) |
SUPERIOR RANK / ARMOR | None. |
MORALE | Retreat 1 hex for each flag unit can't ignore. |
RETREAT | Lose 1 Honor & Fortune token for each unit retreats. |
NOTES | When an AA unit moves it may not engage in ranged or close combat. An AA unit will also score a hit for each sword rolled in ranged combat. An AA unit will NOT collect Honor & Fortune tokens in ranged combat. |
ZVEZDA Edition
MOVE | 2 |
RANGE | 3 |
FIRE DICE |
0-2-2 (1 if moved) |
CC DICE |
2 |
RETREAT |
1 hex per flag, 1 honor per hex |
SPECIAL |
No sword hits in range combat May advance Collect honor in ranged combat |