Victory Results:
 40 %
Record a victory for BOTTOM ARMY  60 %
Total plays 10 - Last reported by NightOwl3 on 2024-05-18 02:24:03

HISTORY DETAILS
After his retreat to Hamamatsu castle, the Takeda army leaders suspected a trick and did not attack the castle, when they saw the open castle gate, light of the fires and heard the Tokugawa drums. The army, instead, pulled back and set up camp near Saigadake. That night, a volunteer Tokugawa force was gathered and attacked the Takeda camp.
After a short exchange, the volunteer force retired as planned. The Takeda soldiers followed, but not knowing the area were led to a deep ravine and onto a dummy bridge covered in cloth. Scores of Takeda soldiers fell into the ravine and were cut down.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?

 

Building Forest Hill Ravine Ravine
1 5 7 3 2

 

Tokugawa Samurai Army (Red)
Move First
Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Bowmen Cavalry Leader
2 2 2 1 2

Takeda Samurai Army (Blue)
Command Card Command Card Command Card
Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Samurai Spearmen Cavalry Samurai Bowmen Cavalry Infantry Leader Cavalry Leader
4 1 2 1 1 1

Victory
4 Banners
* 1 Victory Banner for each unit or leader eliminated.
* 1 Victory Banner is gained for each Takeda unit that crosses the ravine and occupies a hex adjacent to the ravine on the Tokugawa side of the ravine, at the start of the Takeda player's turn. The Victory Banner is retained as long as the Takeda unit remains on the hex.

Special Rules
* All hill hexes are impassable.

 

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NightOwl3 replied the topic:
5 months 2 weeks ago
This is a very interesting scenario which plays like a chess game if I may make such a claim. Cat and mouse might be better. The ravine in the center of the board is the dominate terrain, and is rarely used in the scenarios. It makes for a very interesting tactical thought experiment. It is good to be outside it, but not in it. For Blue there is a incentive to cross it to get the extra banner. The scenario also pits the ranged advantage of Red against the Cavalry advantage of Blue. The three card limit for Blue is very hard. I think the strategy I used was adequate to win, but when you are hit with a one-in-216 roll, its just too much for Blue to recover from. A very good game, and one worth playing again.