Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 6 - Last reported by NightOwl3 on 2025-02-23 20:05:18

HISTORY DETAILS
Goto Mototsugu, leading the vanguard of a large Osaka army, had already crossed the Ishikawa River early in the morning of June 3.  When his scouts reported that the Tokugawa Army was moving towards the Heights of Komatsuyama, Goto made a dash to take the heights, determined to make a stand at the top of Komatsuyama until the rest of the Osaka army could arrive. Goto and the vanguard managed to hold for some time against strong enemy attacks, but in the morning fog the Osaka army was not making much headway and relief never came.  During one of the attacks, Goto is shot, and he committed seppuku. Outnumbered and their leader lost, the Osaka vanguard retired back across the Ishikawa.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?

 

Command Tent Ford Ford Curve Forest Hill River River
1 2 1 6 6 7 3

 

Osaka Samurai Army (Red)
Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Spearmen Infantry Leader Cavalry Leader Commander's Unit
4 2 1 3 1 2 1

Tokugawa Samurai Army (Blue)
Move First
Command Card Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader
6 1 3 2 1 1 3

Victory
5 Banners
* 1 Victory Banner for each unit or leader eliminated.
* The player's army that occupies more hill hexes than his opponent at the start of each player's turn gains 1 Victory Banner. When an army loses the majority, it immediately loses the Victory Banner.
* If your unit occupies the enemy's Command Tent hex at the start of your turn, the camp hex is removed from the battlefield. The capture of the enemy Command Tent is worth 3 permanent Victory Banners. When your command tent is removed, you must discard one of your Command cards atonce, selected at random.

Special Rules
* The Ishikawa River is impassable except at the three river fords.

 

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NightOwl3 replied the topic:
2 months 4 days ago
#39. For this scenario Judd and I have elected to play it with scenario 40 as a mini-campaign via the rules that are used in the scenario book. This will allow us to carry over the fruit of our battle to have impact in the second battle. This scenario has a temporary banner for majority control of the hills in front of the river.

I thought I would be able to dislodge Judd (Red) from the hills but that proved to be very difficult and in the end Judd kept the temporary banner throughout the game. I opened up a center attack and moved up my cav to help support. I did make some progress on the hill, but it was slow. I drew a Personal Challenge card and realized I had a good shot to kill his leader Kaimio. My mounted leader Tadamasa would have an advantage being superior status. When we tallied up the odds I was rolling 10 dice looking for swords, and Judd was rolling 4. I only rolled one sword, and Judd none. A very close roll. The net result was that Kaimio was killed, and Judd lost a card from his hand.
This was a good outcome, but I did not get a banner from it. But it added a lot of flair to the game. However, Tadamasa was think in the battle and died later in battle. Judd was now up 2-1 since he still held the hill.

We mixed it up on the hill and Judd brought up his Samurai from the back row which gave him more support. I was hampered by a hand of cards that was heavy on the 1 and 2 cards. It was hard to coordinate my attacks. Judd was able to push me away from the hill and charge with his leader Goto attached to a foot samurai. Goto's unit was killed, and he had to retreat, but Judd was out of honor. Goto decided to commit Seppuku and not lose honor. Judd lost another card from his hand, but I did not get a banner. I was able to kill another unit making it 4 banners each. Judd was then able to get one more shot to win the game. The rolled 3 dice on a one-block unit and missed. But then he pulled out the Dragon Card Spirit of Kishijoten which allowed him to re-roll. He got his sword and one the game 5-4.