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Movement | A unit or leader entering a fordable waterway must stop. Gaining ground remains possible. |
Combat | • A unit that moves onto a ford terrain hex, may still battle that turn. • A unit on a ford hex, battles with a maximum of 2 dice. • A unit on a ford hex, battles with a maximum of 1 die in ranged combat. • A unit attacking an enemy unit on a ford hex battles with a maximum of 2 dice. |
Line of Sight | A ford hex does not block line of sight. |
FAQs
When the battle notes state an entire stream is fordable, apply rules for fords to all hexes that form the stream.
In addition, any ford hexes that are a part of the fordable steam are considered very shallow and do not have any battle or movement restrictions.