Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

The Germans are caught off guard and must hold off the advancing American forces.

"Dulce et decorum est pro patria mori" 
Horace

  American German
Division 1

12 Squad Bases
- 27 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 3 Mortar Crew
- 3 Machine Gun Crew

6 Sherman Tank
3 M3A1 Half Track
3 GMC CCKW 353 Truck

1x Engineer
1x AntiTank
2x Medic
2x Flamethrower

2x Concealed Concealed

12 Squad Bases
- 27 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 3 Mortar Crew
- 3 Machine Gun Crew
- 3 Panzer IV Tank

1 Tiger I
2 SdKfz 251 Half Track
1 Opel Blitz Truck

1x Engineer
1x AntiTank
2x Medic
2x Flamethrower
2x Concealed Concealed

Division 2

12 Squad Bases

- 27 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 3 Mortar Crew
- 3 Machine Gun Crew

6 Sherman Tank
3 M3A1 Half Track
3 GMC CCKW 353 Truck

2x Engineer
2x AntiTank
1x Medic
1x Flamethrower

2x Concealed Concealed

 

12 Squad Bases
- 27 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 3 Mortar Crew
- 3 Machine Gun Crew
- 3 Panzer IV Tank

1 Tiger I
2 SdKfz 251 Half Track
1 Opel Blitz Truck

2x Engineer
2x AntiTank
1x Medic
1x Flamethrower
2x Concealed Concealed

 

Strategy Decks American Air Support 1
American Reinforcements 1
Artillery 1
Command 1
German Reinforcements 1
Ground Support 1
Supply 1
Starting Strategy Cards 3 3
Operations Cards - -
Deployment Zone

Div.1: any dark green hex.
Div.2: any light green hex.

Div.1: any dark gray hex.
Div.2: any light gray hex.
Starting Initiative Initiative Token  
Objective The Germans must hold a majority of the victory objective markers as the Americans must take over a majority of them as well to gain control of the town. If, by the end of round 12 no one has secured the majority victory objective markers and the adjacent hexes free of enemy troops, the play continues into sudden death.
Rounds 12
Actions per turn 3 3
Reinforcements

Round 4 (Status)
1 Squad base (Div. 1)
- 4 Regular Infantry

1 Squad base (Div. 2)
- 4 Regular Infantry

Round 8 (Status)
1 Squad base (Div. 1)
- 4 Regular Infantry
2 Sherman tanks

2 Squad bases (Div. 2)
- 8 Regular Infantry
2 Half-tracks

 

 

Round 6 (Status)
2 Squad bases (Div 1)
- 6 Regular Infantry
- 1 Machine Gun Crew

1 Squad base (Div. 2)
- 1 Regular Infantry
- 2 Elite Infantry
- 1 Officer
1 Half-Track

Round 10 (Status)
2 Squad bases (Div 1)
- 6 Regular Infantry
- 1 Machine Gun Crew

1 Squad base (Div. 2)
- 4 Regular Infantry
1 Tiger I tank

Special Rules If a reinforcement hex becomes blocked, the corresponding division does not receive their reinforcements and must take it back to receive any further reinforcement for the remainder of the game.
Terrain Features

-

 

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