The Germans are caught off guard and must hold off the advancing American forces.
"Dulce et decorum est pro patria mori"
Horace
American | German | |
Division 1 |
12 Squad Bases 6 Sherman Tank 1x Engineer 2x Concealed |
12 Squad Bases 1 Tiger I 1x Engineer |
Division 2 |
12 Squad Bases - 27 Regular Infantry 6 Sherman Tank 2x Engineer 2x Concealed |
12 Squad Bases 1 Tiger I 2x Engineer
|
Strategy Decks | American Air Support 1 American Reinforcements 1 Artillery 1 Command 1 |
German Reinforcements 1 Ground Support 1 Supply 1 |
Starting Strategy Cards | 3 | 3 |
Operations Cards | - | - |
Deployment Zone |
Div.1: any dark green hex. |
Div.1: any dark gray hex. Div.2: any light gray hex. |
Starting Initiative | ||
Objective | The Germans must hold a majority of the victory objective markers as the Americans must take over a majority of them as well to gain control of the town. If, by the end of round 12 no one has secured the majority victory objective markers and the adjacent hexes free of enemy troops, the play continues into sudden death. | |
Rounds | 12 | |
Actions per turn | 3 | 3 |
Reinforcements |
Round 4 (Status) 1 Squad base (Div. 2) Round 8 (Status) 2 Squad bases (Div. 2)
|
Round 6 (Status) 1 Squad base (Div. 2) Round 10 (Status) 1 Squad base (Div. 2) |
Special Rules | If a reinforcement hex becomes blocked, the corresponding division does not receive their reinforcements and must take it back to receive any further reinforcement for the remainder of the game. | |
Terrain Features |
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