Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

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  American German
Division 1

2 Squad Bases
- 4 Regular Infantry
- 3 Elite Infantry
- 1 Officer

1x AntiTank
1x Concealed Concealed

2 Squad Bases
- 7 Regular Infantry
- 1 Officer

1 Panzer IV Tank

1x Engineer

Division 2

2 Squad Bases
- 4 Regular Infantry
- 4 Elite Infantry

1x Engineer
1x Concealed Concealed

2 Squad Bases
- 4 Regular Infantry
- 2 Elite Infantry
- 1 Machine Gun Crew

1 Opel Blitz Truck

1x Engineer

Strategy Decks Command 1 Ground Support 1
Starting Strategy Cards 1 1
Operations Cards - No Surrender
- Seize The Initative
- Desperate Defenders
Deployment Zone Any of the hexes with forest on map 7B. Any of the hexes on map 11A
Starting Initiative Initiative Token  

The nation with the most VPs at the end of round 6 wins. The nation who controlls Victory Point in the middle of the map gain 1VP in status phase (in every round in which the nation controlls this point). Victory points located on maps 12A and 5A are representing german supply boxes (unfortunate air-drop). Their value is 3VP each.

- Americans gain 3VPs for each supply box transported off-map trough the hex containing the bridge (green hex).

- Germans gain 3VPs for each supply box transported into hex marked with black ring on map 11A.

- If one of sides will destroy enemy vehicle with supply box on board automatically lose one VP, and supply box is destroyed with vehicle. Supply box can only be transported by vehicle with transport ability. To transport a supply box vehicle must enter on a hex containing supply box and end his action on this hex. In next round this vehicle may now make his move with the supply box. Transporting supply boxes is similar to transporting normal units.

- If germans will destroy all of enemy units they win automatically.

Rounds 7
Actions per turn 3 3
Reinforcements status phase of round 2
1x GMC CCKW 353
1x squad base (1 Regular, 1 Officer, 1x MG).
Deployment zone of reinforcements is marked by R letter.
Special Rules

In status phase engineers may fix heavy damaged vehicle by fliping a heavy damage token into light damage side. When lightly damaged - token is removed. Engineers may fix every damaged vehicle only when damaged vehicle is on the same hex. Pinned or disrupted engineers can not fix damaged vechicles (fresh or fatiguated engineers can do this).

- Units can not participate in combined fire.


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