Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Classic match of capture the flag.
Teams must assault the enemy HQ to steal their flag and then return it to their base to achieve victory.

 

  American German
Division 1

6 Squad Bases
- 22 Regular Infantry
- 2 Officer

5 Sherman Tank
1 M3A1 Half Track

1x Flamethrower
1x Medic
1x AntiTank

2 of the American Shermans are actually M26 Pershings. Place an American command objective marker under 2 Shermans to represent the Pershings.

Both tanks have the following stats:
MV: 6
Armor: 6
Infantry range: 6 Firepower: 6
Vehicle range: 8 Firepower 12

6 Squad Bases
- 22 Regular Infantry
- 2 Officer

2 Panzer IV Tank
2 Tiger I
2 SdKfz 251 Half Track

1x Flamethrower
1x Medic
1x AntiTank

Division 2

-

-
Strategy Decks - -
Starting Strategy Cards - -
Operations Cards - -
Deployment Zone Green hexes Gray hexes
Starting Initiative Initiative Token Initiative Token
Objective Both teams must capture the opponents HQ objective marker by ending their turn in control of the HQ hex. The objective marker is removed and placed under the capturing squad and must be brought back to their base. The first team to capture the flag first wins.
Rounds *
Actions per turn * *
Reinforcements - -
Special Rules
  • Tank Crew Rules: Tank crews may abandon their vehicles at any time. Place a disrupted marker on the tank to signify that it is unmanned and place a new squad in the same hex(3 regular infantry, 1 officer). Tank crew squads may enter/exit tanks at the cost of 2 movement points.
  • Enemy tanks may be captured.
  • Only squads can carry flags.
  • Vehicles may not carry flags.
  • Flag Returns: When an enemy flag carrier is killed, the attacker may pass through the hex containing the flag(objective marker) and return it instantly to base.
  • Flag Runners: Any squad carrying a flag has +2 movement points

 

Log in to comment