Historical Background
After the battle of Cunaxa, the Ten Thousand chose Cheirisophus and Xenophon as leaders. Xenophon led an organized retreat through Carducia and Armenia toward the Black Sea, constantly harassed first by Persian armies and then by local tribes. Using part of his men, Xenophon created a small cavalry force and a body of archers to meet the tactics of the enemy. He reported the whole expedition in his Anabasis. Approaching the River Centrites, Xenophon found that the satrap of Armenia had occupied the far bank. The situation was desperate, but the next morning a better ford higher up the river was found, and to it the Spartans marched. The Carducians followed closely in pursuit. Cheirisophus began to cross, while Xenophon, made a feint to move back to the lower ford. The Armenians responded to the feint, which allowed Cheirisophus to gain a foothold on the other shore. Xenophon retraced his steps and made preparations to follow. The Carducians, saw their opportunity and began to attack the Greeks before they could cross. When most of the troops were over, Xenophon turned and charged the Carducians and they were dispersed. Then, before they could recover, he retired quickly to the river and crossed. Six thousand Greeks reached Trapezus, on the Black Sea. A few years later, Alexander would read the Anabasis and follow Xenophon’s advice: Persia belongs to the man who has the courage to attack it...
The stage is set. The battle lines are drawn and you are in command. Can you change history?
1 | 2 | 3 | 4 | 3 | 3 | 2 | 1 | 3 | |||||||||||
2 | 1 | 2 | 7 | 2 | 3 |
War Council
Armenian/Carducian Army
(Use Persian light tan blocks)
• Leader: Unknown
• 5 Command Cards
Spartan Army (Use Spartan orange and bronze Hoplite blocks)
• Leader: Xenophon
• 6 Command Cards
• Move First
Victory
7 Banners
Special Rules
• If the Armenian player has not earned the seventh Spartan banner for victory, the Spartan player can win a sudden death victory if all Spartan units currently on the map are completely across the river on the Armenian side at the start of the Spartan player’s turn. Units do not have to be at full strength.
• The Armenian units, above river, retreat and evade to the top of the map. The Carducian units, below river, retreat and evade to the bottom of the map. Spartan units on both sides of the river must retreat and evade towards the river. A retreating or evading Spartan unit may not cross the river, but must stop when reaching the river or on a river ford hex and one block must be removed for each hex of retreat movement that the unit cannot complete.
• The Hoplite Infantry Rule is in effect.
• The River Centrites is impassable except at the fords.
• Seven Spartan units are special bronze five block MH units.