Second beginners scenario which shouldn't be too lop-sided, concentrating on use of vehicles.
"Memoir '44 may have came first, but Tide of Iron is much better!"
7times7is49
American | German | |
Division 1 |
7 Squad Bases 6 Sherman Tank 1x Engineer 1x Concealed |
7 Squad Bases 3 Panzer IV Tank 1x Engineer |
Division 2 |
7 Squad Bases 6 Sherman Tank 1x Engineer 1x Concealed
|
7 Squad Bases 1x Engineer
|
Strategy Decks | American Reinforcements 1 Artillery 1 |
German Reinforcements 1 Artillery 2 |
Starting Strategy Cards | 0 | 0 |
Operations Cards | - | - |
Deployment Zone |
Div.1: any dark green hex. |
Div.1: any dark gray hex. Div.2: any light gray hex. |
Starting Initiative | Die Roll | Die Roll |
Objective | Whomever controls the victory objective marker at the crossroads without enemy squads in the adjacent hexes by the end of round 12. If absolute control is not established over the victory objective marker and surrounding hexes by the end of round 12, play continues into sudden death. | |
Rounds | 12 | |
Actions per turn | 3 | 3 |
Reinforcements | - |
- |
Special Rules | - | |
Terrain Features |
- |