Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

Second beginners scenario which shouldn't be too lop-sided, concentrating on use of vehicles.

"Memoir '44 may have came first, but Tide of Iron is much better!"
7times7is49

  American German
Division 1

7 Squad Bases
- 13 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

6 Sherman Tank
3 M3A1 Half Track
2 GMC CCKW 353 Truck

1x Engineer
2x AntiTank
1x Medic

1x Concealed Concealed

7 Squad Bases
- 14 Regular Infantry
- 6 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

3 Panzer IV Tank
3 Tiger I
3 SdKfz 251 Half Track
1 Opel Blitz Truck

1x Engineer
1x AntiTank
1x Medic
1x Flamethrower

Division 2

 

7 Squad Bases
- 13 Regular Infantry
- 6 Elite Infantry
- 3 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

6 Sherman Tank
3 M3A1 Half Track
2 GMC CCKW 353 Truck

1x Engineer
2x AntiTank
1x Medic

1x Concealed Concealed

 

 

7 Squad Bases
- 14 Regular Infantry
- 6 Elite Infantry
- 2 Officer
- 1 Mortar Crew
- 2 Machine Gun Crew

3 Panzer IV Tank
3 Tiger I
3 SdKfz 251 Half Track
1 Opel Blitz Truck

1x Engineer
1x AntiTank
1x Medic
1x Flamethrower

 

Strategy Decks American Reinforcements 1
Artillery 1
German Reinforcements 1
Artillery 2
Starting Strategy Cards 0 0
Operations Cards - -
Deployment Zone

Div.1: any dark green hex.
Div.2: any light green hex.

Div.1: any dark gray hex.
Div.2: any light gray hex.
Starting Initiative Die Roll Die Roll
Objective Whomever controls the victory objective marker at the crossroads without enemy squads in the adjacent hexes by the end of round 12. If absolute control is not established over the victory objective marker and surrounding hexes by the end of round 12, play continues into sudden death.
Rounds 12
Actions per turn 3 3
Reinforcements -

-

Special Rules -
Terrain Features

-

 

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